WHY THE FUCK there is no way to bake height maps in blender 2.9
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@Ghlighte what do you mean? aren't there several tutorials to do it?

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@hideki yeah, but all of them use multires or some other workarounds. In 2.7 it was possible with one click by using Blender Internal. If there is a simple way, I can't find it, and I'm not applying 25 booleans to the model. I'll just do it with emission shader for now.

@Ghlighte it doesn't seem too complicated to me but i haven't worked with high poly models yet

youtube.com/watch?v=4WCuMszwM2

@hideki I tried that, and baking doesn't seem to be working if there are modifiers below multires, so no non-destructive workflow. It's mostly intended for sculpting, I think.
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