I'm trying another way of creating anime hair, and i think it's even worse than what i was using.
I was placing stripes of hair, which is tedious but it worked, and this other method is just a single curve and then you use another curve to create the profile of the hair stripe. It's fun and all but somehow the stripes keep rotating on themselves for no reason. when i try to rotate the direction of one point of the path curve.
@Reinhard i would need to give it another try. Like you said it's very fiddly and you need ti make adjustments all the time.
I am gonna try also another method which involves creating the hair strands in a 2d plane and using several modifiers to wrap it arojnd the head. Seems to be no less tedious but it also may yield more concise results
@Reinhard wow yeah is that one, why do you think it's not worth it? i'd really like to know At least the concept is pretty straightforward and makes sense.
@hideki Truth is that I do not actually remember why. It's been too long ago. I would assume it was too many steps for such a simple result and nobody else uses this workflow. Don't get me wrong, what he does is usually mindblowing but then also impractical. Let me know if you do it anyways.
@Reinhard i can see why some people wouldn't like this approach, and maybe it's because if you try to follow it at first you may end with some flat and featureless hair. I can see also that this approach is not the ideal for all kinds of hair.
I am gonna try to re do the hair of my Rei model with this method, and i think the trick here is to do it layering spikes to make it not look as flat, and also giving the spikes some profile, not just something that would end up looking flat when subdivided. Will report results.
@hideki Just a word of advice... if by chance you talk about the method "aVersionOfReality" put out a year or longer ago... just don't do it. It's not worth it. Otherwise go ahead and see what works best.