@hideki Saw a guy trying to use stable diffusion with 3d scanned assets. He kept running his UVs through SD instead of trying to use camera projections. This process wouldn't be a perfect solution for using SD with 3D assets but it's a hell of a step in the right direction.
Thanks for sharing the bideo fren. :fren:
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@Meier smh why use UVs when you have project from view already.

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