I’m starting to run into some serious performance issues with this thing. If I can’t run this on a 1050, what hope do my lecturers have running it on an integrated card? I need to change what I’m going for here…
Okay, uuh this thing’s due in like three days. I need to get moving. Here’s a sneak peak at the new thing I’m going for along with a more versatile renderer…
I think I’m gonna call that finished! Now all I gotta do is write up a report and document some code. To summarize the features of this thing: we have transparency and translucency, camera movement, specular highlights, alpha maps, time of day simulated by dynamic lighting, a swimming fish and the lily pads even bob up and down! Only things I’d say I’m really missing are shadows and normal maps, but fuck shadows and normal maps, they’re effort and this thing is due in tomorrow. Thank you for putting up with me spamming your TL with screenshots and animu. This has been my TED Talk.
I’ll post an update if and when this thing gets marked, because I bet my lecturer’s going to want a word with me. I showed up to like one of his classes this term then I’m throwing this bullshit at him.
I’m still in awe at the fact that this thing is only using up like 12% of my GPU considering what I had before.
Alright, everything’s submitted, here’s hoping I don’t get slapped with a 0 for not using J*va