@sjw @AllbonesJones @lanodan @matrix

In terms of required skills to get it off the ground, I guess it'd be:

1. 3D model rig. Can be janky, adds to the Max Headroom aesthetic

2. Mocap recordings, can be janky as above

3. System to pipe markov strings into a TTS engine

4. System to animate model/trigger mocap sequences in sync with TTS output

5. System to tie all of the above together and pipe it into OBS in way that can be streamed over RTMP
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@JapanAnon
You could have prerecorded video files with your character doing stuff with a greenscreen in the background and have ffmpeg stitch together background, video and tts.
I think the simplest way in terms of coding would be to find some software that let's you play different animation with different keys so the tts script could just press a key to play it. You would record that with OBS.
@sjw@neckbeard.xyz @lanodan @AllbonesJones

@JapanAnon @sjw@neckbeard.xyz @lanodan @AllbonesJones
I think OBS can already play video files on button presses but I'm not sure.

@matrix @JapanAnon @sjw @lanodan @AllbonesJones you can also render the model animations to 2D in advanced., no reason to do it on the fly

and you probably don't need to use green screen, most stuff supports an alpha channel
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