@Bunn0241 @matrix @mcgee What's the difference between compiled and scripting languages in the context of video games? I know scripting languages are generally better for small and trivial things like macros and the sort.
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@Nelagara
Compiled languages need to be turned into a binary that contains the instructions for the processor, while scripting languages are usually interpreted which means the processor has to first figure out on the fly what the block of text means and then executed it. That introduces a significant speed penalty.
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