@coolboymew If you look in the Star Fox 2 stuff, you will find internal messages from Argonaut about distributing porn around the office.
@coolboymew I'm wondering if Dylan Cuthbert is going to comment on these internal emails.
I think GameShark codes for the retail game might work with the prototype assuming that the variables are located in the same memory addresses as the final product. I assume that they are because that game was probably written in Assembly which usually requires careful planning of the RAM map before a single line of code is written.
Got some of the roms too, the CES demo and a patch to apply for an early proto
Otherwise, I played a lot of the 2 Yoshi Island demo. I wish I had game hacking knowledge as I want to see baby bowser, no in game warp has been found so far and I wonder if anything at all was implemented yet, most other bosses are semi-functional or fully functional. Mid bosses seems to not exists