I have a lot of ideas when it comes to worldbuilding. I have always been a fan of science fantasy (combining both tropes from sci-fi and fantasy), but I feel like most works haven't embraced both genres to their fullest potential. The original Phantasy Star series is probably the closest because they weren't afraid to actually call magic "magic" instead of "the force" like in Star Wars.
I plan on using these ideas for my dream game (or series), but I'm posting these worldbuilding concepts anyway just in case I never get to creating the game, and I just don't care if other people use these ideas. They most likely have already been done before (in fact I know some of these ideas have been done before). I'm using AI to generate these concepts because I suck at drawing.
Anyway let's begin. First off, I think alien worlds should combine both ancient technology, futuristic technology, and everything in between. Technological progress isn't a linear path, so you shouldn't assume that aliens go through the same technological progression as we do. They might be flying interstellar ships, but they might also still be wielding swords and bows. So you can have spaceships flying over medieval style villages or even mudhuts. Star Wars has basically already popularized this, so this should be a no-brainer, but you can always take it a step further. For example, replace lightsabers with steel swords while still having space travel.
This goes with what I said earlier, every gamedev community (outside of /agdg/ threads) is pozzed. You will be ostracized unless you fully subscribe to SJW ideology. It's why even in the indie scene, it's hard to find non-pozzed game developers. You even have to request an account (while providing links to other sites and profiles for manual approval) just to be on this instance.
The first 3 letters of “Sweden“ and “Denmark“ spell out “Sweden.“ The remaining letters spell out “Denmark.“
Edit 2025-10-10: See https://tldr.nettime.org/@kdawson/115351630384418300 for all of the country pairs (in English) that play this trick.
Discord Support Breach Exposes Over 70,000 Government IDs
https://reclaimthenet.org/discord-support-breach-exposes-over-70000-government-ids?utm_source=fediverse
AltStore PAL Plans Expansion to Japan, Brazil, Australia by 2025, UK in 2026
https://reclaimthenet.org/altstore-pal-plans-expansion?utm_source=fediverse
If there's one lesson people should learned over the last decade it's that there is no shortage of opportunists that will wear your deeply held beliefs as a skin suit to push their own deranged and nefarious ends.
Movements that don't enforce quality control are always going to devolve into the worst characterization of their participants.
Obviously I'm not an artist, but it would be something *like* this but using something better than Paint with some more realism and color. I just want that sketchy vibe.
Well, I can't find any tilesets that would be a good starting point besides the default assets. Man why do those have to be so damn good? xD I think with proper use of lighting they could really work, but I'd like to get something else if I can.
I have thought about commissioning a tileset outright to get exactly the style I want, but that's going to be $$$. Ideally I would want the game to look really sketchy and unrefined. I think that would work well as an equivalent to the PS1 style of horror where it looks "off" due to the low fidelity.
I could just do what I did with God's Disdain and use the default assets but crunch them down to half-res and then take it one step further by desaturating them... I'll have to play around with it.
If I use the default assets, at least if I need extra stuff I can just commission the extra stuff in the same style. I do want to try and get the game looking visually distinct somehow, though.