IT'S FINALLY OUT!!!
My first commercial game and my first game under the Ioncom brand. It's an action, roguelite, dungeon-crawler with limited lives and permadeath.
It's currently Linux exclusive, but the source code is available and you should be able to compile it for anything that SFML runs on.
https://ioncominteractive.itch.io/refractored-depths
#gamedev #gamedevelopment #gaming #indiegames #indie #indiedev #videogames
I have a lot of ideas when it comes to worldbuilding. I have always been a fan of science fantasy (combining both tropes from sci-fi and fantasy), but I feel like most works haven't embraced both genres to their fullest potential. The original Phantasy Star series is probably the closest because they weren't afraid to actually call magic "magic" instead of "the force" like in Star Wars.
I plan on using these ideas for my dream game (or series), but I'm posting these worldbuilding concepts anyway just in case I never get to creating the game, and I just don't care if other people use these ideas. They most likely have already been done before (in fact I know some of these ideas have been done before). I'm using AI to generate these concepts because I suck at drawing.
Anyway let's begin. First off, I think alien worlds should combine both ancient technology, futuristic technology, and everything in between. Technological progress isn't a linear path, so you shouldn't assume that aliens go through the same technological progression as we do. They might be flying interstellar ships, but they might also still be wielding swords and bows. So you can have spaceships flying over medieval style villages or even mudhuts. Star Wars has basically already popularized this, so this should be a no-brainer, but you can always take it a step further. For example, replace lightsabers with steel swords while still having space travel.
Recent pet peeve: People who leave bad reviews on a small business's product due to freak accidents during transportation of the product outside the business's control, don't contact the business before reviewing or even DO GET compensation from the business, and then they never go back to correct their review.
FUCK THIS KIND OF PERSON, SERIOUSLY! I'm not going to fed post but this makes me so unreasonably angry because it then puts the small business I shop from at risk due to the products already being niche and struggling in the economy.
Bullets now do knockback.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
Added an enemy that shoots at intervals.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
I never expected this to happen.
https://reclaimthenet.org/louisiana-social-media-age-verification-law-blocked-first-amendment
Honestly, I'm actually tempted to buy myself a GameKing because it's a handheld that is notable enough to have it's own Wikipedia page, yet retro gaming YouTubers don't even acknowledge it's existence (yet), so it's cheap to collect for, but I doubt I could make enough money speculating on it or the games. They seem like crap, but the same can be said with the 3DO or CD-i.
For some reason, I have always had an interest in seeing what the gaming scene is like in Asian countries that are not Japan, but given that Asians hate each other, the extreme authoritarian laws in some countries, and the increased anti-Japanese sentiment in other Asian countries after WWII, the gaming scene is nowhere near as big.
The gaming scene in each country that I know of boils down to this:
* Mainland China - Known for Famiclones and multi-carts, but in recent years it expanded to Android consoles, mobile games, and PC games. Consoles were banned up until the 2010s though Nintendo created the iQue Player by using some loopholes.
* Hong Kong - Just imports games from the US and Japan. There is a handheld originating from there known as the "GameKing" and I rarely see retro YouTubers talk about it.
* South Korea - Hates the Japanese so much that they've embraced PC MMOs instead of singleplayer console games. They were able to carve a niche market with open-source handhelds like the GP32 which inspired many other handhelds for emulating existing games or for being used a handheld PCs. If it weren't for them, we probably wouldn't have the Steam Deck.
* North Korea - Everything seems to be DPRK propaganda, but people were somehow able to smuggle PS1s back in the 90s.
* India - Mostly mobile shovelware. Hardcore gamers play on PC. Console manufacturers ignore the place, but there is a gray market of import consoles along with clones and pirated consoles. Nintendo only officially released a console there once with the NES, rebranded as the Samurai. It's interesting because it's the only Famicom variant in Asia to be based on the American NES instead of the original Famicom.
* Vietnam - Only thing I can think of that came out of there is Flappy Bird. Don't know much else.
I only bring this up because I was reminded of the GP32 and how it influenced open source handhelds and handheld PCs and how the Steam Deck probably owes it's existence to some obscure Korean device from the early 2000s, just something to think about.
I also find it interesting that most of this just stems from anti-Japanese sentiment, so instead of embracing arcade games and RPGs, they embrace weird handhelds or MMOs.
Sonic Adventure Christmas tree in Station Square 🎄
From the 1998 Japan Christmas DLC available 12/23/98 to 12/25/98
ROM Hack idea: Replace the infamous Bill Clinton hot-tub at the ending of Cruis'n USA with this.
https://xcancel.com/SallyMayweather/status/2002450486000263343#m