Added a second boss. This boss is supposed to shoot after a certain number of jumps, but I haven't implemented it yet.
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Experimenting with vertically scrolling levels.
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Added a boss health bar.
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Added an explosion animation for the boss when killed.
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Working on my first boss. It's incomplete, but the pattern is basically done.
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Enemies now flash red when hit.
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Bullets now have their unique textures.
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Saving and loading has now been implemented.
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Coins now have their own sound when collected.
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Added an error sound to the menu options.
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Added a "Level Start" screen in-between each level.
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Added the Ioncom logo splash screen. Since I'm using an object-oriented state machine, it makes it much easier and cleaner to touch up the logo splash screen by having it animated. It's just a wipe-appear animation, but it's a lot better than just showing the studio logo.
I should probably add some sort of Ioncom-trademarked jingle to it, but I don't know anyone who could write such a jingle.
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Added a gameover screen.
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Added a new bullet type. This one is just like the standard bullet, but has a longer range.
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Added a shop to the levels.
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Added a giant "Paused' text to the pause menu.
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Added a new enemy that just moves up and down.
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Added a pause menu.
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I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.
Let me know if you like the idea or not.
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Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.
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