I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.

Gravity flipping is still going to be a core-mechanic, regardless.

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Death animations for enemies has been implemented.

The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.

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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.

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Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.

I guess this is a Metal Storm clone now.

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