Enemy hit sounds have now been implemented.
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Tile-set has now been implemented.
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Death animations for enemies has been implemented.
The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.
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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.
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Player shooting now has sound.
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Doors now have sound effects.
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Multiple levels have been implemented.
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Dying and level resets have now been implemented.
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Bullets now do knockback.
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Added an enemy that shoots at intervals.
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Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.
I guess this is a Metal Storm clone now.
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Enemies now turn around when on edge of platforms.
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Scrolling camera has been implemented.
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Knockback has been implemented.
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Enemies can now be upside down.
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First enemy has been implemented.
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Game now loads level from a file.
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Shooting has now been implemented.
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You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.
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Added platforms to the code.
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