gamedev 

I'm thinking about what else to add. I could add more enemies, but I need to come up with enemy behaviors that don't require major reconstruction of the base Enemy class.

I don't know if I will add bosses because the player only equips a sword, which severely limits the potential for boss battles. Originally, I planned on having the player equip bombs for bomb-able walls, but placing such walls would've been difficult for the dungeon generation algorithm. Arrows and other projectiles seem kind of pointless. Either I limit the amount of arrows that can be shot/thrown, or I give the player unlimited arrows. The former would make it frustrating if the player was in the middle of a boss battle that required arrows and he/she ran out. The latter would effectively make the sword useless. That leaves only the boomerang as a possible second weapon.

Anyway, I don't plan on making this game grand or anything. This is really just a "practice game" for something I plan on making later on. That future game will have a much better dungeon generation algorithm.

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gamedev 

Implemented saving and loading. Game saves automatically every time you enter a new floor, but you loose your save file if you run out of lives.

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gamedev 

Finally added text on the game over screen. It's weird that I always neglect details like these.

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gamedev 

Created a texture for the extra life item. It looks kind of weird. I tried to make it look like a stick figure with a plus sign, indicating an "extra life", but it turned out kind of odd.

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gamedev 

Finally, the key is no longer using the coin sprite as a placeholder and now has it's own texture.

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gamedev 

Added lives, including an extra life item that sometimes appears in the dungeon shops. I even plan on going so far as to delete your save file if you run out of lives.

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gamedev 

Created a sand tileset. That appears in-between the snow tileset and purple tileset.

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gamedev 

Added a locked door that appears before each exit room.

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gamedev 

Added the fourth tileset. I have know idea what this is supposed to be.

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gamedev 

Added an "ice level" tileset along with an accompanying track.

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gamedev 

Dungeon now has alternate tracks for different floors.

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gamedev 

Added an alternate tileset. I plan on having the tilesets change, the deeper you go.

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gamedev 

HUD now includes icons to indicated the items you have.

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gamedev 

Implemented pausing (something I have neglected for a while).

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gamedev 

Rearranging the HUD.

(No video this time because I only need a screenshot to demonstrate)

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gamedev 

Dungeon shops are fully functional. Though I will most likely move them to the center of their rooms and maybe add a merchant.

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gamedev 

Added a shield item which reduces the damage the player takes by half.

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gamedev 

Now, keys (using the coin sprite as a placeholder) are required to exit each floor.

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