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gamedev
Bosses now drop life capsules upon death (assuming your max HP isn't maxed out). During my test playthroughs, I noticed that I reach the end of the game with my max HP still in the single digits for whatever reason. I also want to make it possible to reach a max HP of 20.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Tried my best to add hair to the sprite. I still don't like it that much. I think I should redo the shield because is side walk-cycle has him swinging the shield but that's because the base sprite has both his arms swinging while walking.
And of course, I also have to reposition the sword during attacks. I might have to redo the sword sprite because it looks way to big for him.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Trying to replace the BS Zelda male avatar sprite with something that I own (well a modified version of a public domain sprite).
I'm not a good pixel artist when it comes to humanoid characters. I tried to get help on OGA's forums, but activity is too low on that place and I don't know anywhere else that I can get help. This probably won't be the final sprite, but I'm running out of options, and I want to get this game done so I can move on.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
Dear Mastodon hive mind, I need your help!
I'm currently looking for Open Educational Resources on #Gaming and #GameDevelopment – ideally with a strong focus on #Accessibility – but so far my extensive research hasn't produced many results. If you're aware of such resources, or perhaps are also in the process of develping material, please let me know!
gamedev
Added a delay after the player sprite disappears and before the level restarts. I kind of cheated by just copying the same transparent frame like 6 times just to give the illusion that there is a delay between the death animation finishing and the level restart, but the animation is still going up until the restart of the level.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Tried to make the "death whirl" animation in sync with the sound effect. Now, I realized that I need two delays. One before the player starts spinning (just to allow the mind to process that they got hit) and one for after the player disappears.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Finally found a "death whirl" sound effect for when the player gets killed. It took me forever to find one because I didn't know what it was called. Obviously it's not in sync because it's a stock sound effect that I just downloaded, but I plan to sync it in due time.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
This already looks much better. There is no Chaos Destruction, I added better conditions and the stone can accumulate laser damage and show override material. Pieces can be picked up for crafting or destroyed, even by robot reactor overload. I love Unreal Engine. Am I a genius?
#gamedev #indiedev #scifi #games #UnrealEngine #UE5 #indiegame #gaming #HashtagGames #GameDevelopment #indiegamedev
gamedev
Added red coins after realizing that a lot of the shop items are too expensive. They are worth 10 coins each. I hope it helps.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
So, if any of my fellow game developers are using Plastic SCM also known as Unity Version Control, you can now convieniently install it from the AUR.
Oh, and in the extremely unlikely event of a Unity or Códice employee stumbling upon this: Yes, you may add this to the “Plastic for Linux” page, but THE SOFTWARE IS PROVIDED “AS IS”... and so on and so forth, you know the drill.
#GameDev #GameDevelopment #Unity #Unity3D #UnityTechnologies #Plastic #PlasticSCM #Códice #CódiceSoftware
Thanks everyone for the welcome messages and advice after joining #mastodon
I forgot to add as part of my #introduction, I’m also looking to collaborate with any #gamedev people who need music for their projects!
I’m a #composer who can write orchestral, rock, and electronic music. I’m studying Game Music composition and orchestration at the moment, so would love to chat to any game developers too!
#gamedesign #GameDevelopment #gamedevs #GameDevTalk
gamedev
Decided to get rid of the penalty of taking half of your coins when you die. I realized that this game is brutally difficult and losing money on top of your equipment just seemed way too harsh, so I decided to just have it reset your equipment to level 1 and leave it at that.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Added a "death animation" for bosses (actually for all enemies but I don't think it works well with them when I tested it) instead of just a single frame. There is supposed to be an additional frame but it doesn't appear in game.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
The challenge is to choose 20 games that greatly influenced you.
One game per day, for 20 days. No explanations, no reviews, no particular order.
#retrogaming
#retrogame
#videogame
#gamingart
#gamingcommunity
#gamedev
#gamedevelopment
#gamingindustry
#gamedesign
#pixelart
#indiegame
Day 20
A Programming Language for Building NES Games - Generally speaking, writing your own games for retro consoles starts with C code. ... - https://hackaday.com/2025/02/08/a-programming-language-for-building-nes-games/ #softwaredevelopment #gamedevelopment #nintendohacks #programming #retrogaming
Generally speaking, writing your own games for retro…
Hackadaygamedev
Replaced the sprite of the bug boss with a sprite of my own. Now every boss is using original sprites.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Replaced the sprite for the teleporting wizard boss with a sprite of my own. Just one more to go!
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
You would think that debugging C# would be easy, since it's sort of an interpreted language. Well, not with Unity. Certainly not.
gamedev
Replaced some of the copyrighted placeholder sound effects for items with stock sound effects. It's really hard to find any good ones, and these are the best I could find. The heart sound is a bubble sound effect because that's the closest thing I could find. The hearts in the Zelda games always made what sounds like bubbles or liquid, so I guess it fits.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
One of the bosses (the one that you are supposed to bomb) now has an original sprite. Previously, it was just a large version of the blue, darknut-like sprite which changed to yellow when bombed. Instead I made it a skeleton with armor and the armor disappears after being bombed, but reappears after being stabbed.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus