These are public posts tagged with #gamedevelopment. You can interact with them if you have an account anywhere in the fediverse.
gamedev
Player's HP restores to maximum HP in-between levels.
I'm trying my best to make this game at least beatable. I noticed that because of the random enemy drops and the random nature of the in-game shops, healing is heavily RNG dependent, and you can go multiple levels with very little chance to heal, so I feel like this was necessary.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Added outlines to the pause menu text.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Improved the pause menu.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Added a menu to the pause screen. Recently, I reconfigured my game to play in fullscreen so I need to accommodate the lack of an exit button.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
WE HAVE ALMOST SAVED GAMING.
Or have we? Can we still save it?
All it would have taken was a million signatures from EU citizens.
Don't we have a million gamers in the EU who are eligible to vote?
Here's probably the last update from #StopKillingGames :
https://www.youtube.com/watch?v=HIfRLujXtUo
Have you signed yet?
-unfa
#Gaming #Game #Games #Gamers #LinuxGaming #GamePreservation #GameEmulators #Lutris #Proton #Wine #Steam #Freedom #EU #Law #GameDev #GameDevelopment #Help #Activism
WE HAVE ALMOST SAVED GAMING.
Or have we? Can we still save it?
All it would have taken was a million signatures from EU citizens.
Don't we have a million gamers in the EU who are eligible to vote?
Here's probably the last update from #StopKillingGames :
https://www.youtube.com/watch?v=HIfRLujXtUo
Have you signed yet?
#Gaming #Game #Games #Gamers #LinuxGaming #GamePreservation #GameEmulators #Lutris #Proton #Wine #Steam #Freedom #EU #Law #GameDev #GameDevelopment #Help #Activism
Dust3D
Dust3D
INSTALL
DESCRIPTION:
Making 3D Model Has Never Been So Easy. Auto UV unwrapping, auto rigging with PBR Material support, pose and motion authoring all in one. 3D Modeling in a blink, try it now! Dust3D is a cross-platform open-source modeling software. It helps you create a 3D watertight model in seconds. Use it to speed up your character modeling in game making, 3D printing, and so on.
Yes, it’s free. And it’s cross-Platform, no matter you are on Windows, Linux, or MacOS, the same experience you’ll get.
With Dust3D, you’ll see yourself finish a game asset in a blink! Dust3D also supports export your model as FBX and glTF format, so that you can then import the files into softwares like Unreal Engine, Unity, and Godot for further development.
Believe it or not, you don’t need any experiences to make a 3D model with Dust3D, all you’ll need are good reference photos.
:kemoverse: Devlog #14:
KEMOVERSE REACHES VERSION 1.1
TL;DR:
We're developing a Free software Gacha-TCG playable from the within the fediverse and we've reached the first milestone.
Here's the current stuff that has been implemented:
- Card roll system
- Core database structure for cards
- Basic support for storing pulls per player
- Time-based limitations on rolls
- Explicit account creation/deletion
- PLEROMA SUPPORT??
Shout-out to moon for carrying it all by himself and implementing it in an afternoon.
Version 2.0 is planned to have:
- Duels :waifu_right:
- Card Creator
- Stat system
- Trading :akkowtf:
- Inventory
- Default card bundle :libbie_hapy:
- Standard card template
- Banners
More info can be found in our repository: https://git.waifuism.life/waifu/kemoverse
I want to give a thank to the devs that have started working on my silly project, (no particular order) VD15, Nyanide, pwm, Moon, Munir, Naiji, and everyone that has commented, liked, repeated or someway be interested in the project. :kannapray1::kannapray2::kannapray3: You're all awesome.
How are we continuing? :kanna_inspect:
The development continues steadily on our free time.
I'm slowly also making cards as we go, to try out new styles, and search for a consistent art-style, at least for the first batch.
Based on the poll that I made the other day:
https://mai.waifuism.life/notes/a8pd3yavp1a700qv
The most wanted types of cards and their votes were:
- Niche anime 65
- Inside Jokes 71
- Original characters 82
- Fedi admins 99 votes
- OS-tans (fedi mascots too) 135 votes!!
I'll be focusing on these kinds of cards for the first batch, but any recommendations are still appreciated.
#kemoverse #kemoversedev #devlog #gamedev #gamedevelopment #tcg #finance
Shout-out to the least liked kind of cards: Gacha games :saul:
RE: https://mai.waifuism.life/notes/a8tjepswltwf016w
gamedev
Balancing the newly created/replaced sounds. They were too loud in the previous video, but now, I think they are too quiet.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Replaced the "key get" sound effect. Now, I think I have all placeholders removed.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Tried to mimic the enemy kill sound effect with my voice with BitCrunch and reverb effects. It doesn't sound exactly what I wanted. It sounds more like a whip-crack sound effect more than anything.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Trying to replace the remaining copyrighted placeholder sound effects with stock ones, but I can't find any that sound right. In Zelda and Zelda-like games, enemies die with an explosion sound effect, but it's not quite and explosion. It sounds somewhat softer, but I can't find any free to use sound effect that matches that.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
I have the HUD display the current level like how it is displayed in Super Mario Bros as it does a better job explaining which environment you are in and how far are you from the next boss.
I've also decreased the intervals for when bombs explode. I did a full playthrough of the game and I realized that the later enemies that are only killed by bombs are extremely hard to kill due to the long interval, so I cut the interval by half.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
I've bit crushed the death whirl sound effect, but I can't make it sound like an SNES sound effect. It honestly sounds more like the compressed voice sound effects you would hear in 80s arcade games.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Decided to change the death whirl sound effect to make it sound less 8-bit. I don't know how it turned out. Should I play with the instruments more? Is it fine just 8-bit? Or should I keep it like it is in this video?
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Changed the lava tiles to make it look like it's bubbling, but it ended up looking weird. Judging from other games, lava tiles tend to have 4 frames of animation instead of three, but if I add an extra frame then I need to add an extra frame to the water tilesets.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Player can now pick up items with his sword.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Did the same with the other tilesets. Though I don't think lava flows like water. Maybe I should have it bubble up instead.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Water tiles are now animated.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Fixed the boss bug. Although I didn't record the bug, the bug was that some bosses would just hang upon death. Turns out they aren't calling the animation method.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus