Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SDL #cplusplus
This is the bootlicker line for the next decade btw.
RE: https://mastodon.social/users/giorgiopasqualini/statuses/115833450602579158
@qivzung no good country has mandatory military service. a good country would have plenty of people willing to join and wouldn't even need to give incentives. sorry you gotta' do that.
France Plans 2026 Ban on Social Media for Under-15s, Advancing EU-Wide Digital ID Approach
https://reclaimthenet.org/france-social-media-ban-under-15-digital-id-age-verification?utm_source=fediverse
@PurpCat If I were them, I would salvage the thing by adding a transparent prism or dome on top of the table so you could play pseudo-holographic games using the Pepper's Ghost illusion. The table is probably the only device big enough to project a full game that way.
Why is this a thing? Someone I know recently got one. Who wants to spend nearly $1000 on a device that just plays digital versions of board games?
@cjd My theory is that there is a certain faction of the elites who hate the idea of a world government because it will destroy the war economy, which has been tried and true for ages now.
Public domain 2026: Betty Boop, Pluto, and Nancy Drew set free https://www.theverge.com/policy/852332/public-domain-2026-betty-boop-nancy-drew-pluto
@beardalaxy @djsumdog @merchantHelios @berkberkman @coolboymew @ooignignoktoo
>I think if someone is making a 2D game they should probably just stick to Godot though.
I think Love2D is a better choice as it is more lightweight. Sure it may lack conveniences like a level editor or pathfinding, but it's simple enough for a middle schooler to pickup as Lua is one of the easiest programming languages to learn. There is also Pygame which is basically the same thing, but for Python. I see kids programming with these tools all the time, so they are easy for anyone to pickup.
I don't think a full-blown engine is needed for writing 2D games. You just need a basic grasp on geometry and trigonometry in order to work with 2D.