@LukeAlmighty These leftists hate Blaire White. Of course they would also hate Donna Trump.
hot take:
addictive screen use isn't leading to mental health issues in the youth, it's a symptom.
society increasingly doesn't care, so kids are trying to compensate.
that doesn't mean that commercial social media isn't designed to be addictive. the truth is that kids not properly cared for will be addicted to _something_. it's just another thing to get addicted to, which is easily accessible and doesn't raise immediate suspicion.
if it wasn't media consumption, it would be booze, weed or something else.
@djsumdog
>Iran retaliated with drone and missile attacks on Tel Aviv.
And those areas allegedly targeted were already scheduled for demolition and redevelopment.
Not even a quarter of Republicans support America entering the war. This is a clear message from Americans to Trump.
@basadeskaiser Some Twitter/X user who is known for posting ancap/agorist/voluntaryist memes. A lot of the memes you see on here are copied from his Twitter.
@basadeskaiser I see Sal the Agorist posting anti-Israeli memes all the time.
So it turns out that the residential areas that Iran allegedly struck where already scheduled for demolition and urban renewal.
If this isn't flat out proof that this conflict is all scripted if not flat out staged, then I don't know what is.
Made a new tool: timer - run command at a specific interval
Manpage: https://hacktivis.me/git/cmd-timer.mdoc/
Repository: https://hacktivis.me/git/cmd-timer/
Tarballs: https://distfiles.hacktivis.me/releases/cmd-timer/
I'm almost finished with my game, but I can't help but look at fundamental flaws that are too late to fix.
For one, the game is clearly inspired by Zelda, but I feel like that since it plays somewhat like Zelda then they should also expect shields to work like they do in Zelda, but in my game, the shields just reduce damage (making them act more like the rings in Zelda 1). The truth is that I made the shields reduce damage instead of blocking projectiles because I didn't want to bother writing collision detection for that along with trying to find/create sprites to accommodate. But then I realized that I have Octorok-like enemies that shoot projectiles and there is no way to dodge them outside of moving out of the way.
The other major flaw is something that someone else pointed out, which is that the enemies spawn in random locations. I should have included preset spawners in the room templates, but I never thought of that and including that now also means that I have to make different spawners in each template along with the number of spawners that appear in each difficulty.
I guess these are things to keep in mind for next game.
@adiz Nostr is uncensored and I almost never see antisemitism there.