And it turns out that there is already an itch.io user with the username "Ioncom". It seems like the person only used it as a username though and never intended to release any games, but it sucks that the username is already taken. Probably should've checked to see if the name was already taken on itch.io before making it my company name.
I could just make my itch.io username "ioncomofficial" or something like that. I'm not changing the name of my company though. I'm too prone to the suck-cost fallacy for that to happen.
This shit right here is what's holding me back on a Windows port of my game. I wrote my game using an older version of SFML (only because Linux repository managers are too lazy to update them). Now, I have to install an outdated version of MinGW and/or Code::Blocks on Windows or compile SFML manually myself.
To add insult to injury, simply upgrading to the latest version of SFML would also be tedious as the latest SFML builds also break compatibility, so there would be some code changes.
I do plan on releasing my game for Windows because it would be stupid not to, but this shit is tedious. I might move away from SFML and just use SDL like a normal human being because of this.
It seems like there is no rock bottom with this guy. Even after having his embarrassing Reddit history exposed and being exposed as the man behind The Stallman Report, he only doubled down. He added all of this (minus the Luigi sprite, which has been there for a while) to his blog's bio section shortly after the Charlie Kirk assassination, and Antifa being declared a terrorist organization, by the way.
gamedev
Added a background to the prologue.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Doors now have outlines. Something that has been long overdue.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus