gamedev 

Balancing the newly created/replaced sounds. They were too loud in the previous video, but now, I think they are too quiet.

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gamedev 

Replaced the "key get" sound effect. Now, I think I have all placeholders removed.

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"X is worse than Hitler" has probably been one of the most common exaggerations since WWII ended.

But of course the woke subversives in the FOSS community decide that it's "problematic" and needs to be removed.

gamedev 

Tried to mimic the enemy kill sound effect with my voice with BitCrunch and reverb effects. It doesn't sound exactly what I wanted. It sounds more like a whip-crack sound effect more than anything.

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>Oh finally some sounds I can use
>Checks license
Why do people give a single fuck about someone profiting off of some small audio clip that they recorded?

gamedev 

Trying to replace the remaining copyrighted placeholder sound effects with stock ones, but I can't find any that sound right. In Zelda and Zelda-like games, enemies die with an explosion sound effect, but it's not quite and explosion. It sounds somewhat softer, but I can't find any free to use sound effect that matches that.

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gamedev 

I have the HUD display the current level like how it is displayed in Super Mario Bros as it does a better job explaining which environment you are in and how far are you from the next boss.

I've also decreased the intervals for when bombs explode. I did a full playthrough of the game and I realized that the later enemies that are only killed by bombs are extremely hard to kill due to the long interval, so I cut the interval by half.

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gamedev 

I've bit crushed the death whirl sound effect, but I can't make it sound like an SNES sound effect. It honestly sounds more like the compressed voice sound effects you would hear in 80s arcade games.

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gamedev 

Decided to change the death whirl sound effect to make it sound less 8-bit. I don't know how it turned out. Should I play with the instruments more? Is it fine just 8-bit? Or should I keep it like it is in this video?

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gamedev 

Changed the lava tiles to make it look like it's bubbling, but it ended up looking weird. Judging from other games, lava tiles tend to have 4 frames of animation instead of three, but if I add an extra frame then I need to add an extra frame to the water tilesets.

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gamedev 

Did the same with the other tilesets. Though I don't think lava flows like water. Maybe I should have it bubble up instead.

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This is literally the most stux thing I've ever seen him do.

No it's just because they are a bunch of grifters and found out (at least for them) that "Nazis" (some of which hate porn and wouldn't use it if it had it) are more profitable than pornographers.

gamedev 

Fixed the boss bug. Although I didn't record the bug, the bug was that some bosses would just hang upon death. Turns out they aren't calling the animation method.

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I also love how these guys just straight up pretend that it's still 1997 and that 3D PC gaming is either a luxury or non-existent. These guys brag about how "advanced" their engines are, even though they are just isometric engines and dead bodies not disappearing isn't something to write home about.

sigma-team.com/

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gamedev 

Added a fanfare for collecting the mirror. I also just realized that two of the bosses are broken and I need to investigate the problem.

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