gamedev
Added the fourth (and second to final) boss. I plan on having it teleport after shooting.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
I just knew that the water fluoridation defenders were going to turn it into a "class struggle" issue.
"Oh you don't like fluoride in the water? You must hate the poor."
https://www.yahoo.com/news/taking-cue-rfk-jr-winter-201157903.html?fr=sycsrp_catchall
gamedev
Started creating a prologue for when you start the game. The White rectangles appear presumably because the font I'm using apparently doesn't support apostrophes.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
Well it seems like Qortal, despite being blockchain based, is aware that many blockchain projects are flawed or outright scams. They seem to have taken effort to make sure that Qortal is actually decentralized by making all users nodes, and the extensive documentation probably means that they are WAY more competent than nofish (the ZeroNet dev). They also plan to include mesh-networking in the long-term, so this can even circumvent the physical structure of the Internet.
gamedev
Fixed the bug from the last video.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Added a third boss, which can be hit anywhere except head-on.
You may notice a glitch around 00:35. I have no idea how that happened. The sword is still in it's place after the last thrust but it sets the "active" flag to false when not in use, so it shouldn't be detecting collision.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
There is now a spark where your sword strikes during the boss kill freeze-frame.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
There is now a freeze frame when a boss is killed.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
End text is now word-wrapped and appears letter-by-letter.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Working on the end text for the game. It's obviously in a rough state right now. I need to implement proper word-wrapping (the current text is wrapped manually), and have it better timed before the credits.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
gamedev
Trap door now has it's own sprite and sound effect for when it closes. The McGuffin sprite is now a mirror. (shout out to @Mr_NutterButter for the idea)
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
I've been working on a website for my game studio. The layout was created via ChatGPT (it's really great at generating HTML5 templates without the modern web bloat).
It was hard to write the about page because I didn't want to be unprofessional and bash other studios, but I wanted to make my point across that we will NEVER include any DRM, telemetry, or live service crap in our games.
gamedev
Added a trap door to prevent the player from escaping the boss fight. It's currently using the regular door sprite as a placeholder. The final sprite won't have a keyhole.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus