Decided to have the player be able to actually jump as I realized that it would be much harder to dodge certain enemies and projectiles if he can only flip gravity. The gravity flipping mechanic is still there. As of now, it is done by pressing the jump button while in mid-air.
I guess this is a Metal Storm clone now.
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Enemies now turn around when on edge of platforms.
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Scrolling camera has been implemented.
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I don't know why people were expecting Metroid Prime 4 to be good. I remember anons on 8/v/ warning about how woke Retro Studios has become back when Nintendo announced that they were restarting the project with them instead of Bandai Namco. Speaking of which, there is a comment on Synthetic Man's Metroid Prime 4 video which theorizes that they dropped Bamco after the success of BoTW and thought that only a western dev could pull it off as open-world games are more common there.
Knockback has been implemented.
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Enemies can now be upside down.
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First enemy has been implemented.
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It looks like RWS was planning on publishing some Postal spin-off game but later pulled the plug because of accusations of the game using AI generated assets, despite there being no proof and the only evidence is the art-style giving the vibe and the appearance of a triple-barrel shotgun.
I personally think the game looks garbage either way because it looks like someone put pixelshit billboards in the Unity engine, but I can't tell if it's AI generated or not. If it is AI generated then I'm pretty sure it was an image to image conversion which to me used enough human input to not be considered "slop", but I don't know what other people think.
The anti-AI crowd can be a bit extreme to the point where even the use of AI filters is enough to call for boycotts. And personally, I think AI slop is 100x better than "asset flipper" slop because at least AI will produce something that is somewhat original, even if it is using data from other works.
Game now loads level from a file.
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Shooting has now been implemented.
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You've probably noticed in the previous video that the player would make a "bump" before landing on the platform. I fixed it.
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Added platforms to the code.
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Just started programming on my next game dev project. Right now, I only have movement and the gravity flipping mechanic implemented, but more is to come!
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