Added power-ups to change the current gun state.
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Added a new bullet type: fireballs. They bounce for a number of times before going away.
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Gravity switches now have sound effects.
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Items and health bar have now been implemented.
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I'm glad that I'm not the only one who realizes the hypocrisy of many of these anti-AI people who want to use copyright to stop generative AI while also supporting piracy, Creative Commons licenses, and creating fan works.
Though I didn't realize that some are now advocating the extension of copyright law to apply to art styles in order to combat generative AI. That's is really going to come back at them later, if that ever happens.
I'm currently toying around with having gravity switches in the levels instead of having the player being able to flip the gravity at will. I feel like there are too many ways levels can be cheesed if the player can flip gravity when ever they want.
Gravity flipping is still going to be a core-mechanic, regardless.
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Enemy hit sounds have now been implemented.
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Tile-set has now been implemented.
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Death animations for enemies has been implemented.
The sprites look weird because the outline color is the same as the level background color, but I plan on changing that.
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Added a new enemy (the bottom one; using the second enemy sprite as placeholder). It shoots multiple times during its attack state. I plan on having it deflect bullets if it's in the normal state.
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Player shooting now has sound.
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Doors now have sound effects.
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Multiple levels have been implemented.
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Dying and level resets have now been implemented.
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Bullets now do knockback.
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Added an enemy that shoots at intervals.
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