Coins now have their own sound when collected.
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Added an error sound to the menu options.
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Added a "Level Start" screen in-between each level.
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Added the Ioncom logo splash screen. Since I'm using an object-oriented state machine, it makes it much easier and cleaner to touch up the logo splash screen by having it animated. It's just a wipe-appear animation, but it's a lot better than just showing the studio logo.
I should probably add some sort of Ioncom-trademarked jingle to it, but I don't know anyone who could write such a jingle.
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Added a gameover screen.
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Added a new bullet type. This one is just like the standard bullet, but has a longer range.
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Added a shop to the levels.
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Added a giant "Paused' text to the pause menu.
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Added a new enemy that just moves up and down.
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Added a pause menu.
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I've added coins that are dropped by the enemies upon death, even though they don't do anything. I thought about having shops in the levels and have the player buy power-ups like in Kid Icarus or Alex Kidd.
Let me know if you like the idea or not.
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Moved the main menu to a more logical position. Also added a "continue" option, even though it does nothing right now.
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Added a pause state as well. This is the first time I'm using an object-oriented state machine instead of a switch statement. Something that has been long overdue.
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Added a main menu.
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Finally got text to render in the HUD.
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Added power-ups to change the current gun state.
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Added a new bullet type: fireballs. They bounce for a number of times before going away.
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