I can't believe that these guys are still around and still insist on making prerendered isometric shooters when it is easier than ever to make a 3D game.

inv.nadeko.net/watch?v=dRekkVd

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I also love how these guys just straight up pretend that it's still 1997 and that 3D PC gaming is either a luxury or non-existent. These guys brag about how "advanced" their engines are, even though they are just isometric engines and dead bodies not disappearing isn't something to write home about.

sigma-team.com/

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@xianc78
Joking aside, I've played 3D horde/twin-stick shooters with hundreds of enemies onscreen and there are some things that people just don't get about the reality of a 3D art style (perspective, objects blocking one another, 3D physics/collision, slopes, camera management). A well-made isometric game would have the luxury of clean 2D game logic and readability.
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