@coolboymew If you look in the Star Fox 2 stuff, you will find internal messages from Argonaut about distributing porn around the office.
@coolboymew I'm wondering if Dylan Cuthbert is going to comment on these internal emails.
I think GameShark codes for the retail game might work with the prototype assuming that the variables are located in the same memory addresses as the final product. I assume that they are because that game was probably written in Assembly which usually requires careful planning of the RAM map before a single line of code is written.
https://twitter.com/dylancuthbert/status/1286802318655012864
The guy is chill as fuck honestly
https://twitter.com/dylancuthbert/status/1286789583061934080
https://twitter.com/dylancuthbert/status/1286874169028665344