@ArdanianRight @ChristiJunior @coolboymew I just don't like that Nintendo decided to make an open world Zelda game with survival and crafting elements just because everyone else is doing it. They could've just gone with the Zelda 1 or ALBW structure and I think most people would be okay with it.
I'm just hoping that the sequel to BoTW will have more traditional dungeons (actually make them mandatory while have the shrines be optional), heart pieces, and more distinct locations. I'm fine with the open world, but I would still like to see traditional Zelda mechanics.
@coolboymew @ArdanianRight @ChristiJunior
I think there are better ways to go out of their comfort zone. How about a Zelda game that doesn't star Link or more games that are set outside of Hyrule or don't involve the princess? These are the Zelda games I want to see more of because I would like to see more worldbuilding in the Zelda universe. I mean Hyrule probably has more hero's that aren't incarnations of Link (technically the adult timeline Links are this but they're still called Link).
If you want to change the gameplay, just give me a 3D Zelda with the structure of the 2D games. No fairy companion, no generic coming of age story, maybe allow the ability to play dungeons out of order, etc. There are so many Zelda "fans" who have never played any of the 2D games and that pisses me off. It seems like they only play Zelda for the waifus or just so they can call themselves hardcore gamers. Majora's Mask is honestly the only 3D Zelda I really like. It makes me wish that Yoshiaki Koizumi became the lead producer of Zelda instead of Eiji Aonuma.
BoTW was really just a response to the lukewarm reception of Skyward Sword and the insane popularity of Skyrim. If Skyworld Sword wasn't a linear hubworld, BoTW probably would never happened.
>even if a little empty
That's my main complaint with most open world games. The vast majority of them are just a bunch of sandboxes with missions scattered around the world with locations that feel way too similar to each other. It almost feels like these worlds were generated by computer algorithms. Sure it's fun to just roam around and immerse yourself into a vast open world, but I think the more metroidvania approach makes exploration more rewarding.
@coolboymew @ArdanianRight @ChristiJunior I did. Really didn't like how they structured the world with having Skyloft being a hub level (if they added more populated islands, I probably would've liked it more) and the game becoming too story focused.