@coolboymew @internetfreak @moth_ball Another part of it might have to deal with the development disaster of Body Harvest on the Nintendo 64 which was developed by DMA design who would later work on GTA. Nintendo told them to turn Body Harvest into an RPG and this sudden change nearly bankrupt the company.
@coolboymew @internetfreak @moth_ball Shit like that is why I don't blame third-parties for refusing to work with Nintendo. They have a track record of screwing devs over, especially western devs, but I think it might be mostly due to differences in work culture.