gamedev 

I'm starting to realize how fucking tedious it is to implement levels among other things manually. Maybe I should just use an actual engine like Godot.

gamedev 

@xianc78 by levels do you mean like maps? Or character experience degrees?

gamedev 

@xianc78 also don't do an engine unless you know what you're doing. Every game written in the same engine has a samey "feel" no matter what
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gamedev 

@NEETzsche Which is partly why I avoid using them. Frameworks like Pygame, MonoGame, and Love2D are good enough if you are just doing 2D stuff. If I was doing 3D, I would probably use an engine.

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re: gamedev 

@Binkle @NEETzsche Haven't heard of it until just now. It seems interesting.

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