@xianc78 @ItsSkyDragonz Part of it is how they deliberately make characters unappealing. At least the propaganda from the early PS4/XB1 era and late 360 era "looked" good. The same went with mascot platformers, kids movies (even some of the shitty ones had good/salvageable character design), and Japanese games in general. There's a lot of advantages to having appealing character design from fanart and merch sales to normies noticing these games because they saw said characters everywhere in certain circles. It's also not uncommon for there to be mountains of fanart from a shitty anime with a character nerds obsessed over/wanted to fuck.
Then of course games like Horizon Forbidden West, ME: Andromeda, and TLOU2 came out and instantly got mocked because quite frankly, their art direction for the characters was offensive towards your eyes and taste. No seriously, they decided to make all the characters look "chunky" or like a McDonald's manager. TLOU2 was the worst offender with the East German Olympian antagonist. There are so many memes satirizing this art style but I think that's the best thing I can summarize it as; essentially unattractive cookie cutter human characters or deliberately unattractive non-human characters with the worst design traits (see furries). It's even worse when done with black characters because they tend to look generic and more like how colleges see black people than how they actually are IRL.
I think there was a meme a while back too I can't find that compared the motion capture model actor with the 3d model in one of these modern games (I think it was TLOU2) and the motion capture actor was far more appealing to look at.
Don't get me started on gameplay but I think the long and short is, those same people tend to make and enjoy "cinematic" games that play themselves, and either pushy propaganda stories or their entire sob story in game form.