Yes, I know John Romero has horrible political opinions. But I'll take his advice when it comes to designing games or programming in general.

https://www.mcvuk.com/development-news/10-development-commandments-that-led-doom-dev-id-software-to-change-the-games-industry/
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@noyoushutthefuckupdad His Blackroom game is taking longer than Daikatana.

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@xianc78 @noyoushutthefuckupdad “No prototypes. Just make the game. Polish as you go. Don’t depend on polish happening later. Always maintain constantly shippable code. We just quantified what needed to be done and went about working on it.” OK so that didn't quite work out lmao, the rest seems alright actually.
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