That's why games like Cruelty Squad don't get promoted while shitty clique games get promoted. No really. It's most likely because that game was way too outsider for any indie clique to possibly have made.

Cruelty Squad for a long ass time was missing on the official GoDot site despite being the biggest game using the engine, probably because of how "abrasive" it is compared to most "safe" indie games. Once the godot guys realized that it's probably the biggest game hands down using their engine, they finally added it to the site:
https://godotengine.org/showcase/cruelty-squad

It also got snubbed at Steam awards as well, and somehow Cyberpunk 2077 won. No really.
https://www.gamespot.com/articles/steam-awards-2021-winners-announced/1100-6499284/

But if you look online, Cruelty Squad was probably the biggest indie game of that time period if not one of them. It even has a mod scene around it now:
https://steamcommunity.com/sharedfiles/filedetails/?id=2609814184

The trick is if you want to release an indie game you can't market it through the usual channels. It has to gain traction on imageboards, fedi, etc, the less mainstream places first.
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@PhenomX6 @ArdainianRight @ChristiJunior @LittleTom @RehnSturm256 Godot literally has the developers' pronouns listed on their site. The engine is pozzed.

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Yup, when Cruelty Squad came out they took forever to list it.

Meanwhile Clickteam Fusion and Game Maker would list new games that got big organically on their website using it.

@PhenomX6 @ArdainianRight @ChristiJunior @LittleTom @RehnSturm256 This goes what I have been saying, you can't find a non-pozzed gamedev community outside of /agdg/ threads on imageboards.

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