@ArdainianRight Xenoblade 2 is home to a bunch of fully realized and unique civilizations, none of which are really evil (not even the one that becomes a Hostile Power later on, that's just the leader being a dick), and that pays off in terms of said comfy levels. Xenoblade 1 has a limited number of comfy areas because most Homs Colonies have been destroyed by the Mechon. Xenoblade 3's colonies generally become very comfy (especially Fiona and Valdi's colonies) once they've been freed and the party has proven itself to the soldiers.

In the end, it's important that the world created is a world you WANT to protect, to save or to make better, depending on the story.
@ChristiJunior Exactly. Man needs a homeland, a place to call his own, to belong, to fight for. There is no "Universal Man" or "Citizen of the World," everyone has a mother and father, a place and time of birth, and you need to create a feeling of "home" worth protecting to appeal to human instincts and create that kind of investment.

@ArdainianRight @ChristiJunior
TRYING. TO. RESIST. LIBERTARIAN. SPERGING.

But in all seriousness, learn that nationalism vs globalism is a false dichotomy. Me not being a nationalist doesn't make me a globalist.

@xianc78 @ChristiJunior How is this supposed to be about libertarianism? Libertarians want to protect their Galt's Gulch or Shire from totalitarian outsiders too.
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@ArdainianRight @ChristiJunior I thought when you meant homeland, you meant country, not private property.

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@xianc78 @ChristiJunior The idea of a homeland transcends any political organization or institution or lack thereof.
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