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SVGs seem to be much easier than hand-drawn, raster graphics while making your game stand out from all the pixel-shit indies out there, but as seen in this tutorial it can end up looking either like a shitty mobile game or that no-corporate artstyle that everyone hates.

I'm considering using SVGs for future projects because I suck at drawing (I have dexterity issues), but I want them to look like old-flash games (think Super Meat Boy, Binding of Isaac, and Alien Hominid) instead of this weird gummy aesthetic. And I have to convert them to PNGs or BMPs since SFML doesn't natively support SVGs.

invidious.poast.org/watch?v=ZX

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