@lanodan I can't find any examples of people using it for video games, either as a scripting language or for the entire game. I know that PerlSDL exists, but I can only find code examples and a few games on LibreGameWiki, none of which I have ever played.
Though The Legend of Zelda: Phantom Hourglass seems to have a Perl script in the European ROM, but it seems like it was meant for converting file formats during development, not actually meant for use in the actual game runtime. I assume that's what most people use Perl for anyway.
https://tcrf.net/The_Legend_of_Zelda:_Phantom_Hourglass/Developer_Scripts
Meanwhile Python, while slow, is used in the actual runtime of a lot of games. Games using the Pygame library are popular in game jams, and Python itself is used as a scripting language for some games. Though nowhere near the extent of Lua.
https://en.wikipedia.org/wiki/Category:Python_(programming_language)-scripted_video_games