>Finally decide to replace the placeholder player sprite in my game with an original creation
>Use a simple, CC0 base character spritesheet from OpenGameArt (link below)
>Realize that I can't draw hair on a 16x16 sprite
>Also realize that I can't pull a Miyamoto and draw hats

opengameart.org/content/base-c

None of this shit would've happened if I didn't had this anti-art attitude during my elementary school years.

My mind correlated art (regardless of it's form) with painting and "no fun allowed" old ladies who took the thing seriously and worshiped a time period that even predates them. Of course, I blame the mandatory art classes that also had professional painters teaching them. I also had shitty hand-writing and nobody could help me because I'm left-handed and have other dexterity issues, but if it weren't for those, I probably would have never gotten into computers in the first place because I had an AlphaSmart because of it.

I can appreciate art now and I realized that it was stupid of me to correlate all art with classical Renaissance paintings. I can draw somewhat, but I can only do full frontal or behind shots. I can't draw from angles. I can also do some pixel art, but working within those constraints is difficult. Case in point 16x16 character sprites.

@xianc78
I had almost the exact same thing happen to me in middle school, down to the leathery old woman who "loved art" but suspiciously never finished any painting.

@Hephaestic My art teachers in elementary school did finish paintings and even sold them. Maybe they didn't make enough money so they also had to teach as a second job, but they were involved with the medium.

@xianc78
Ah, that's something at least. I spent a couple years hearing about a painting my teacher had spent over a hundred hours on but never managed to finish.
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@Hephaestic I think every artist has a few shelved paintings.

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