Half-Life 3 is rumored to be revealed at The Games Awards

Will stream it at usual tomorrow
https://videofrens.club/r/e3
It's all so tiresome. Do any of the key talent from the glory days of Valve even work there? They were fucking rockstars in 201X and then they just went into maintenance mode it feels like. There's videos of how even the good games from back then are getting enshittified gradually with reduced weapon animations and such
@mitchconner @Inginsub @coolboymew also i don't think a lot of the talents in the 7th generation console era are working in the industry anymore, whether it's valve or others
@eric @Inginsub @mitchconner From what I've heard, DEI and so is basically fucking up what was left of big development house, the actual talent either fucked off the industry forever, are languishing forever in AAA where they might as well be nameless, which also in turn does not foster new talent or indies

The industry is fuuuuuucked

One of the main problem being the big houses refuses to do anything but AAA pretty much, which makes sure that everything they make gonna be clean clean clean and mega focus tested so no talent needed
@coolboymew @Inginsub @mitchconner @eric That last part is IMO the biggest one.

Everyone forgets how the EAs and Activisions of the world were shuttering their middle-A studios or devs of less blockbuster games. The EA stuff is well documented with the famous "Killed by EA" charts that get updated yearly. With Activision they were making their mid-A devs that made some cool games in the 00s/early 10s be support devs for CoD. Rockstar did the same shit, you can see how the devs that made unique games in the PS2 and 360 era become GTA support devs.

There are many minor/less common examples too. Cave pulled out of making arcade shmups and just makes gachashit when they're not rereleasing their old games/having devs do ports of them for extra cashflow. Sega doesn't make as many games as they used to outside of their cash cows (SMT, Yakuza, Sonic), and I'm sure there are many more examples if you just go over every single dev.

And even before it was DEI cancer, they were doing the same thing where the game dev was filled with "cogs" who replaced creative vision with trying to make what the boss wants for money. And you had to do it; just look at what has happened with CoD BO3's rushed and confusing single player, and BO4 having single player completely cut out because they had the deadline to meet.

Look who 343 was hiring as a high profile example of cogs. In 2012 it wasn't DEI hires, it was "let's hire people who hate Halo to make the game". They didn't hire turbo fans who would have shit themselves to work on a Halo game but interchangeable cogs. Halo 4 would come out, get eclipsed by BO2, and much of it would feel weird (different sound effects, gameplay that wasn't like the classics, trying to continue an ended story, etc.)
@PurpCat @Inginsub @mitchconner @eric You could already see it during the beginning of the 360 (it came first, IIRC?), the AAA goldrush happened and a shitload of decent studios died attempting to make a "mature shooter" they weren't ready for

What's ironic is that a lot of the big franchises were once AA budget games that did something right that grew into what they are now. They're basically not actually letting these games happen now

It also pisses me off in other ways. Apparently some marketing guy from Microsoft scoffed at the mention of Banjo-Kazooie. Basically, the dumbasses at microsoft bought the scrimblo company, probably bought them mainly for Goldeneye and Perfect Dark, and bought them exactly when the talent that did these fucked off at Free Radical (hence why Nintendo didn't quite want them, also Microsoft vastly outbid them)

They gave them a chance, didn't let them grow into it and now they franchises are... On Nintendo's consoles, because Xbox literally never bothered to make the platformer fans jealous with envy with their offering. No, they had to constantly chance the next thing (too late at that) with Kinect (They shoved Rare on it IIRC) and yadda yadda

They chased the next big thing, failure after failure, but they never tried to be innovative and BE the thing
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@coolboymew @Inginsub @PurpCat @mitchconner @eric
>probably bought them mainly for Goldeneye and Perfect Dark

They actually thought that Rare owned Donkey Kong. Microsoft actually wanted to buy out Nintendo as a whole (reminder that there were talks about Nintendo also going the way of Sega given how the N64 pissed off so many 3rd part devs), but nobody at Nintendo took them seriously as there wasn't a single successful Western console manufacturer post-video game crash.

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@xianc78 @coolboymew @Inginsub @mitchconner @eric Yeah there already were people in Microsoft that were making DirectX with the idea it would drop a bomb on the Japanese console market.

Hence the original logo being a reference to the radiation symbol and the "green" of the Xbox and later DirectX logos being a direct reference to radiation too.
@xianc78 @Inginsub @PurpCat @mitchconner @eric was that actually true though? IIRC it was an offhand comment of a random executive, did they really approve the purchase thinking they had DK,bis the question. That wouldn't make any sense
it's so funny I hope it's true. Stuff like Conker Live and Reloaded and Perfect Dark was just competing with the other thing they already had, Halo and then they didn't even get Donkey Kong oh man. Diddy King Racing would have been sick on Xbox Live with all those bloom and fur effects they had in Conker
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