https://www.reddit.com/r/linux_gaming/comments/1kcklcf/comment/mq3fruk/
interesting explainer on why (basically) nobody is porting games to linux
it boils down to the system ABI ("glibc") is not stable, and isolated containers are impossible to monetize.
steam has the v3 version of the same titled runtime which solves this but engines need to start supporting it first
plus if you hate containers (like podman, docker) you're shit out of luck.
@lizzy@social.vlhl.dev not going to happen with the current project leadership and you know that
@lizzy@social.vlhl.dev mesa has too many cooks, also generally bad testing culture so abi breakages are going to happen
i think recently mesa-git was broken for my configuration because they decided to make some components of mesa static which wasn't updated for a few subsystems
@lizzy@social.vlhl.dev TDD and open source are nearly antonyms at this point, only enterprise (and enterprise OSS) end up having those.
which wine falls into that latter category
@lizzy@social.vlhl.dev @PurpCat@clubcyberia.co @djsumdog@djsumdog.com (on an aside; to be fair on the screaming goose, eac linux enablement seems to be enabled by default now since i can't find a reason why every recent game has it enabled despite not even being aware it's a toggle. it's specifically fortnite that the screaming goose screams over)
@PurpCat@clubcyberia.co @djsumdog@djsumdog.com @lizzy@social.vlhl.dev it does also seem to be specifically western developers. eastern/slavic seems to be going in the opposite direction (server based detection rather than kernel), probably a sign of the future since cheating is significantly more rampant there.
@PurpCat@clubcyberia.co @djsumdog@djsumdog.com @lizzy@social.vlhl.dev a dollar per gigabite, impressive.