profile of deep sim players seem to be "software developers who get paid six figures to write SQL queries."
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@icedquinn What is a deep sim?

I've played immersive sims like Deus Ex and I play study/combat sims like BMS, DCS and Steal Beasts Pro.

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@xyfdi simulators that people bother to buy dedicated sim gear for.

elite, star citizen, farm sim, dcs
@xyfdi most games don't really integrate well with hardware
@xyfdi yup. played a lot of games. most of them don't work super well with hardware.
@xyfdi some of the newer peripherals have been designing themselves around consoles and that has kind of helped. at least as far as the t-flight stick is able to try to pretend to be PS4 controller which at least gets the data in to the game.

traditional PC gear tends to fuck up. Unity specifically has a whitelist of hardware games are allowed to use and between Unity 3 and Unity 4 a popular logitech flight yoke was removed from that list and games were no longer compatible unless they bought third party controller software from the marketplace.

many engines have adapted to supporting an xbox controller and since some gear is now pretending to be xbox or ps4 gear you can get inputs that way. but a traditional HOTAS/HOSAS or sim wheel setup involves more than one joystick as input and many engines fuck up at this part and assume one player = one controller.
@xyfdi i just thought it funny because i've been watching people play some of these games with control decks and people kept asking the youtubers about their jobs and they were all answering that they were highly paid software developers :ablobcatgoogly:
@xyfdi i was kinda sad about this on occasion because games like space engineers or scrap mechanic you can build stuff like cranes and gantries but there's no real way to use any of the cool outboard control hardware to use them.

even if you use antimicro or such to map the control bats to number keys space engineers even screws this up where you control a piston by turning it on/off and reversing, not by holding down an extend or retract.

starbase also was like "programmable ships!" but you can't map arbitrary axis to the game :blobcatcomfangery:

but anyway yeah i just meant the sim games that are spergy. there are a lot more sim games that aren't all that finely detailed and are casual and this is fine i was just making an observation .
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