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Learning about how games are made makes me not want to play games. If the thing is just a buggy piece of shit that only looks stable, that weirds me out. It's like what I'm playing is fake. Obviously it's fake because it's a game but you know what I mean. Pong feels more real than Halo.

That's not me shitting on Halo, I played Halo 3 and liked it.

Like how people figure out ways to do things devs tried but couldn't get to work. Like how the devs couldn't figure out how to jump from the tree to out of bounds in that one halo 3 map, but on release someone did it day 1. The devs didn't think it was possible because they sucked at their own game. And this is what I'm talking about. Jank. Table top games don't seem to have this problem.

@Jazzy_Butts it also doesn't help that many games are made today with a "release it now, profit, maybe fix it later" mentality, filled with bugs and barely functioning content

I could also argue that learning how games are made helps you appreciate em more, learning the time and effort that went into design, concepts, coding, finalization, etc can help you enjoy something while ur playing it, as well as also giving you ideas and tips if you're looking for a gaming industry career
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