The last of two ending 

This is the actual last 10 minutes of the game.

Ellie: Im going to kill you!
Abby: Just do it
Ellie: Actually I´ll set you free let´s get out of here
Abby: Ok
Ellie: You know what, I want to fight you or I will kill this kid
Abby: Ok
Ellie: about to drown Abby I forgive you, just go
Abby: Ok

This game's writing is just genious ?D

@ChristiJunior @LukeAlmighty On Sony and reviews, a couple things to note:

On another title, Metal Gear Solid 5, Konami's deep pockets were able to buy good reviews. Despite it being an incomplete shitshow nightmare and one of the worst in the franchise, journalists let this fly under the auspices of Konami setting a rigid schedule and limiting what they could and couldn't say via an NDA that reached further than most any NDA in gaming before

Kojima didn't enjoy this same luxury with Death Stranding, despite being funded directly by Sony, therefore a lot of the reviews were less than kind to Norman Reedus and the Funky Fetus

Sony will pay it off when they think they're sitting on something valuable. I have something of a vested interest in seeing TLoU2 crash and burn because so many of the same people took a nuclear shit on Death Stranding
@Shining @LukeAlmighty Didn't Konami have a fucking review camp or something like that set up for MGS5?
@ChristiJunior @LukeAlmighty Yeah. Konami really, really wanted those reviews so badly they paid Sony to go in between journalists to ensnare them in this crock. Not that I have much sympathy for them: most the time, they lead people astray

This is but one example of the glaring hypocrisy involved. Kojima didn't toe the line enough for batshit leftypol Sony despite being a shitlib himself, so they deferred to Dreck Man and his insipid creation to generate interest with the social justice crowd.

Death Stranding wanted to use surrogate futuristic concepts to explain the particulars of its lore (I won't go into spoilers here, I don't have much of a problem with that game other than its unremarkable landscape)

With MGS5, they didn't want to let it slip that the remaining three chapter (an entire 40 hours of story content vaporized from the script!) was cut from the game due to tensions between KP, Sony and Konami. Thus, did they invent the "review camp" method so Sony got what it wanted and Kojima and crew could get off relatively clean.

It didn't work in retrospect: each MGS game that preceded it was infinitely better. Everything in 5 was present in Peace Walker, the bones of that system are deep in 4, the stealth element with wearable camouflage (if a little convoluted) was present in 3, and the 3D stealth overhead gameplay was the cornerstone in 1 and 2.

MGS5 brought nothing new to the table. Sony knew, and still paid for top ratings, because that was their money maker.
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