@LukeAlmighty You should not regard highly of having fame from others, as they too are just mere mortals.
"He who has a vehement desire for posthumous fame does not consider that every one of those who remember him will himself also die very soon; then again also they who have succeeded them, until the whole remembrance shall have been extinguished as it is transmitted through men who foolishly admire and perish. But suppose that those who will remember are even immortal, and that the remembrance will be immortal, what then is this to thee?" - Marcus Aurelius
In other words, it is better to be content of what you have right now, of your current skill if you think it needs to be improved then improve - if not then don't. There is no use in force to yourself to do bidding that does not bring more content in your life. You do not last ten thousand years and neither do I.
Well it depends on what you are trying to do I guess. Sometimes using a simpler approach would work better than using a more complex approach. If they have a simple request then logically using a simple approach to the problem would solve it, no? I'm not quite sure if you are generally speaking or there is a certain project I'm not aware of, in case of a project it is better to pick a solution where a "one man army" works the best, focus on the critical part the most important part that gets everything working and sets it in motion. When I am working on my projects then one of the goals I'm seeking is to think up of a few ideas and then proceed to realize the ideas, when I see something doesn't fit quite right then I'll rather not do it in the first place. Trying to solve several goals that each of them require different skills because of their fundamental nature is bound to be mediocre and inhumanely impossible to get it right.
For example, a typical doom mod can consist of weapons, items, monsters and decoration replacement. If only a single and just a single man tries to improve his skills of what each of these task require in order to make them coherent of the overall project goal is quite tremendous. Making new sprites for monsters requires knowledge of color theory, animation theory, sound design, programming and the monster design itself. At least 5 different levels of knowledge is needed to create a new monster that will fit in the project, likewise a similar theory is needed to know about weapons and items design. So to put it short you have to invest a lot of time in order to create something to fulfill a certain criteria and if its in your case 10x higher, then the fault lies here that your exceptions is simply unrealistic for a single mortal man to handle.
>Yet, I am always blinded by my own nature.
Then it might be wise to reevaluate your nature and see where you are constantly failing at.