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What is the dumbest game design choice you ever saw? 

I started playing Splinter cell Balcklist. The game starts up in action by throwing you straight to the tutorial (no main menu).

The game was in a small window, so I wanted to make it fullscreen and check the graphocs settings. I press ESC to go to settings, but by trying to go to the settings, I skipped the tutorial as well as first part of the story.

GENIUS!!!

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What is the dumbest game design choice you ever saw? 

Oh... Sorry. I just skipped the first cutscene...

Memory is a horrible thing...
But I still remember just how bad it felt to skip the first cutscene. BECAUSE I WANTED TO SEE IT IN FULL DETAIL!!!

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