https://www.youtube.com/watch?v=k9jHNW56HXs cute :blobcatthinkOwO:

i should poke around with blender sculpting later. been looking at the algorithms to do voxel sculpting.

@icedquinn
I pretty much quit blender, because the complexity is just infinite.

You think you can make a model? Think again.
Oh, you have a model? Now, texture it. And not just color, but reflections, metalness, roughness, ..

Oh, you have thebtextures? nice. How about you go and rig it?

Oh, it's rigged? Time to animate.

Oh, you wanted physics, lighting, special effects, simulations, generated complexity....

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@icedquinn
YES!!!
When I talk about 3D, I just assume everyone I talk to is smart enough not to use ridiculously expensive software, that is also 20 times slower. :D

(I'll never forget the cinema 4D class :deadInside: )

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@LukeAlmighty i dunno. there is sometimes useful stuff in there. blender still relies on shitty manual weight painting when the paper for geodesic weights is like 15 years old

@icedquinn
I'm not sure I wanted to debate merrits of different 3D software.

I just wanted to say, that I use 3D and Blender interchangeably in most cases.

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