@kamehamic I felt the same way after the launch of the first rocket, so I hope this will fix it... or at least delay the issue.
@kamehamic
Ok, this mod is amazing...
I have spend days playing it, and I am totally stuck, when it comes to any space progression.
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@kamehamic
The best part so far, is that it actually makes me regret all of the things that I didn't think through properly...
When I play standart factorio, it's actually quite hard to run out of resources, and the game is over before the resource management gets ridiculous.
But now, I just HAVE TO set up actual resource inputs, that can be suplied from multiple sources.
But after the first "time" I tend to go with 8 lane bidirectional (because they can be supplied from the left and the right sides of the map) belts for the iron and copper, and then similar smaller-scale belts and pipes for everything else, everything in parallel, then I can split belts and build assembly machines perpendicularly.
In space it's harder to do because of the buildable-space restrictions.
SE also forced me to learn circuit networks which I'm glad, because it helps a lot, but that's another thing that also made me gave up because to automate moving resources between planets it gets too complex for me, see spaceexploration.miraheze.org/wiki/Guide:_Launching_Rockets#Example_Automation
Aa~~ I see new stuff since last time I played spaceexploration.miraheze.org/wiki/Updating_to_Space_Exploration_v0.6.x sigh