@Moto_Chagatai they want money off titles that has been massive success in the market. One way or another.

If the companies dont pay: every install and uninstall will add up to millions in costs, perhaps some will go bankrupt.

If the companies pay: they'll have to sign up for the enterprise plan which who knows how much it'll cost the company (im guessing at least low end 5 digits), and the millions in costs per install or uninstall will be reduced greatly to just a few hundred thousands.

Absolute greedy move by unity.
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@ryuuji @Moto_Chagatai
Not only that, but they decided to monetize the most random shit immaginable.

Let's say you on average reinstall a good game 5 times over lifetime.

For an AAA game with profit margin of 30 dollars, and millions of units sold, that will change their profit to... 29.95.

Then, there are indies. Indies get charged more per install, and usually go cheaper. So, when you earn .5 dollars per unit sold, you will earn... 0.5 - 5× 0.2 = -0.5 dollars per customer. That's bad.

But, then then there are adwares. Games installed for free, that used to earn few cents per player from ads. You can do the math with millions of installs yourself there !D

But the worst part? Noone can promise you, they won't change the prices again tomorrow. Good luck with your business.

@ryuuji @Moto_Chagatai
Not only was this pricing not included in the original pricing (therefore increasing your prices randomly)

Since they apply to a different point then purchase, it is possible, that you will receive an invoice for a game, that was sold 5 years ago. (and that most people recieved during a giveaway)

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