> Muh game development is getting more expensive

Tell me you don't understand what a "technological progress" is in a single statement.

@LukeAlmighty i mean in some ways it is and in other ways it isn't. It depends a lot on whether you're aiming for a level of quality that's fixed at some point in time or one that's dependent on modern consumer expectations (which continue to go up over time), the genre of game, etc
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@binkle
If a fat guy says "pushups are hard" and he barely manages to do 1, I get it.

If the same guy 5 years later says "pushups are so much harder now, My arms start to hurt after mere 200" Does he sound sane to you?

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@LukeAlmighty that desire for bigger/better/higher-fidelity/etc comes from 3 places:

1) consumer demand
2) desire for publisher/investor approval
3) the developers themselves

It's not as simple as "the man could just stop doing so many pushups" because the man's paycheck is partially dependent on showing he can do more pushups than last time.

(this only applies to AAA studios who are chasing dollars, but I assumed that's who your criticism was for anyway)
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