I was wrong about rey-tracing. And about graphics in general
TLDR: We need to go back
When in 2007 Assassins creed introduced Eagle vision, I was kinda confused. Why exactly was it needed? But it served to solve an important problem. Games had reached a point, where you could no longer recognize, what part of environment was an interactable part of the game, and what parts were only a distraction.
Back then, this problem was only with the fact, that one human looks like another one, but lately, I found, that I cannot even recognize, what is a human, and what is just a reflection/environment noise. And reytracing will make this problem 10 times worse.
I am just so tired of games with modern shading and environmental detail, where interactable items on the shelf all have to have an outline, because there is no way in hell you would recognize them otherwise.
We are no longer interacting with the games. We are interacting with the overlay that is placed over the fucking game. This realization downed on me, when I was playing new Robocop demo, and when I wanted to make a joke about how many black people there are, I realized, that the overlay was so insane, I could no longer even recognize what kind of thug I'm actually shooting.
I want a game, where I can see the game. Not one, where the UI is the only thing my brain sees. That is, why I hope games like the new Zelda series are going to suceed. While the tradeoff is, that the ammount of random uninteractable elements on screen must be reduced significantly, the reward is.... You can actually see the game. And that should be the main focus in the future IMO. To reduse the screen noise back to reasonable level. And random reflections as well as insane shadows will do the oposite.
@supersid333 @Groomschild
And you don't even have to go that far. I think, that Elden Ring is a great compromise. The environment is in fact graphically impressive, but you never say to yourself: What the fuck is that blob supposed to mean.