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@ChristiJunior
I always say, that the Twilight Princess is the best one.

@LukeAlmighty @ChristiJunior but it's just Le ocarina of time 2!! (That's what makes it the best)
@teto @LukeAlmighty I actually think TP's Zelda is boring - but in the Meme, she steals every scene.
@teto @ChristiJunior @LukeAlmighty OoT Zelda gets the benefit of being Shieks counterpart and borderline childhood friend status from pre timeskip. There's a lot of personality to her, like in the letter to the guard blocking Death Mountain
@SNEK @ChristiJunior @LukeAlmighty TP had peak atmosphere and I hate kiddie Zelda. Edge was a good trend
@teto @ChristiJunior @LukeAlmighty TP Zelda is a bit too by the numbers and forcing you to put back the treasure you found bc your wallet it full was annoying. It does have what's arguably the best Ganon end fight though.
@SNEK @ChristiJunior @LukeAlmighty open world Zelda is lame as fuck I'd rather have the stupid restrictions back
@teto @ChristiJunior @LukeAlmighty???? What are you telling me that for? I just said what's the issues I find with TP.
@ChristiJunior @teto @LukeAlmighty TP Zeruda is incredibly stoic. Maybe a bit too stoic in the game that features Midna. Who is 10 POUNDS OF ASS AND THIGHS WHO MOANS ON COMMAND AT THE PRESS OF A BUTTON
NINTENDO KNEW EXACTLY WHAT THEY WERE DOING
@SNEK @teto @ChristiJunior @LukeAlmighty @Goalkeeper @suquili if I had to remove one of these blacklisted tags it wouldn’t even be that one either, hate her true design
@suquili @sapphire @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper I’m not taking the artists word that the girl is getting her guts hydro-pumped.no circumstantial evidence. that’s like people who hate to see heart eyes
@Seth_Wachhaltamittel @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper @suquili solve this by adding nakadashi to your search terms, autists on boorus won't let it fly unless she's getting her womb power washed
@SuperSnekFriend @Goalkeeper @ChristiJunior @LukeAlmighty @SNEK @suquili @teto This is such a disgusting notion that I have to take a shower now to wash off the BAD-TAKE RESIDUE

That is the reason and definitely NOT because I'm sweaty because it's summer :akkoAngery:
@Kagekokoro @SuperSnekFriend @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper honestly it's a biased image because she's too cute compared with her in-game counterpart. plus she's also not wearing her head covering which is haram
@suquili @teto @ChristiJunior @LukeAlmighty @SNEK Midna is still my favorite Zelda girl and yes imp Midna is best Midna. Whoever designed her knew exactly what they were doing. :SayoriFingerguns:
@SNEK @ChristiJunior @teto @LukeAlmighty It's not an exaggeration to say I fall asleep to that sound
There's this Twilight Princess speedrunner I put on almost every night before bed.

It gets more shit from the fanbase than it ever deserved. I liked it a lot.

@Goalkeeper @teto @ChristiJunior @LukeAlmighty @SNEK skyward sword was honestly the best Zelda game, but wasn’t the best game in the Zelda series if that makes sense

If I wanted to play a game and enjoy it as a game I wouldn’t pick skyward sword first, but if I wanted to specifically play a Zelda game again it’d be SS

@sapphire @Goalkeeper @teto @ChristiJunior @LukeAlmighty @SNEK Skyward sword was an excellent Zelda game and is probably my favorite of the 3d ones. The biggest gripe is that it's like playing an MGS game. The gameplay is golden but you only get 15 minute splices of it before waiting through 20 minutes of dialogue. Great game overall but not a good "game" by itself.

The control issue never affected me until I tried replaying it recently while sitting down and it was rough, it's really meant for standing. I hope online autism can get together and make VR ports of all the 3d titles because it would really scratch an itch that hasn't been touched since the wii era.

@veff @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper I played SSHD recently and its REALLY good with the stick controls, solves a lot of the inaccuracy problems I had with the original. Wouldn't pay for it but lol I have an original run switch

@veff @sapphire @Goalkeeper @teto @ChristiJunior @LukeAlmighty @SNEK Skyward sword is much better on the Switch or on an emulator. Mapping the motion controls to a stick brings the game from "Ok, this isn't bad, but the controls suck" to "This game is great. . . I just wish it wasn't quite so linear."

@Goalkeeper @sapphire @teto @ChristiJunior @LukeAlmighty @SNEK the problem with it is the graphics and the fact that it feels like a regression on TP. SS's world is smaller, more segmented, and doesn't even have a day/night cycle. Story is just as solid, if not better though.

Shame because TP's world structure is peak 3D Zelda. I'm not a fan of the way BotW removed all barriers. What made traditional 3D Zelda great was that the world itself felt like a dungeon with traversal puzzles dependent on "locks and keys" dependent on items and story events. BotW claims to have a "dungeon-like" world but it's nothing of the sort. In a topological sense it's just a big flat plane.

Before they ever revealed BotW ("Zelda U" at the time) I assumed by "biggest Zelda ever" they just meant a traditional Zelda game with like 20 dungeons in the main story alone.
@suquili @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper honestly I couldn't stand BOTW, it felt like a tech demo.

TOTK was REALLY good though, they got the feel they were going for and an actual story to go with it
@sapphire @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper I don't see much of a difference between totk and botw aside from some minor improvements that unfortunately still fall flat. structurally it feels the same as botw. they were able to better capture the theatrics of a Zelda story that were missing in botw, but only the theatrics.

under the hood it didn't feel like there were stakes because the open world forces the devs to write everything super ambiguous as though this is the first event you've witnessed in the game. this means the stakes can never actually go up in a concrete way.

the only time the stakes appeared to increase (which was insanely hype) was when you beat all the dungeons and phantom ganon appears at the castle and you fight him, after which the sages come rescue you. however after that sequence, nothing happens. it doesn't unlock any new dungeons you couldn't previously visit. it doesn't even unlock the final boss because he was fightable from the start.
@suquili @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper Sure, I can accept that argument but I still felt like the stakes started high enough that it was an engaging story arc. The gameplay was absolutely top notch though, the new tools they built around the hand are fantastic for an open world adventure and the characters were compelling enough (unlike in BOTW where they were all dead lmao) to make the story worth engaging with despite its puzzle piece nature
@sapphire @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper both games are excellent to play for the first time yeah. booting up the games on launch day and sinking your teeth in them is a great feeling and the high can last for a solid month if you commit yourself to doing all the stuff before fighting the final boss.

but I can't enjoy it a second time and a big part of that is the fact that shrines are the only way to increase your health/stamina. they take you out of the game. The first time they're fun but the second time they're an absolute slog.

What I liked about the older games is you can play the whole main quest without doing a single side quest because it provides you with all the tools and health you need. In BotK you NEED to go out of your way doing shrines and korok puzzles if you want to play comfortably. Typically what I did in the older games was I'd start my first file and 100% it, then a week after that I'd replay the main quest in one go just to get a recap of the cool story. You can't really do that in the new games.
@suquili @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper iirc only a few of the later games had heart pieces in dungeons. OoT if you wanted hearts outside of the ones you were given you had to seek them out

I think Twilight Princess had 2 per dungeon but that's still not many extra hearts because lol 5 pieces for some reason, and skyward sword encouraged you to explore its areas because you kept going back to them

Or you can go fishing, fuck wind waker's time wasters
@sapphire @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper I actually didn't even notice that. I'm more referring to the way you can beat the story without finding a single heart piece. I could beat any 3D Zelda just relying on the heart containers you get after beating bosses. Hell as a kid I even did 3-heart runs in some games because I got too good. I understand that removes any challenge to the game, but Zelda wasn't meant to be "hard". If it is, they didn't do it right imo.
@suquili @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper you did start this discussion with "you can just go straight to the boss if you want" so I'm not sure what your complaint is here lol
@sapphire @teto @ChristiJunior @LukeAlmighty @SNEK @Goalkeeper I only did those because I replayed the games so much they lost their luster, so I spiced it up by avoiding heart containers. Whereas the new games I can't even replay them once for all the aforementioned reasons.

The issue with facing the boss right away is that it renders literally all the main quest content meaningless. They essentially become glorified side quests because nothing you're doing is in service of accessing the final boss. Compare this to say Wind Waker where you can't fight Ganon because you don't have the Master Sword, so you go on a quest to get the pearls. These pearls raise the Tower of the Gods, where you complete the trials so you can access Hyrule underwater and retrieve the Master Sword. Once Link attempts to fight Ganon at the Forsaken Fortress, he can't defeat him because the Master Sword has lost its power. This means he has to go awaken the sages to repower the sword. Once he's done that (and obtained the Triforce) he can descend into Hyrule, break the barrier with the fully-powered Master Sword, and face Ganon.

There are concrete prerequisites to facing the final boss. The story plays out as you meet them, and plot twists occur which introduce new prerequisites. BotW/TotK don't have this. The only prerequisite is your personal feeling of readiness and a desire to "get your money's worth" by engaging with as much content as possible before jumping to the end.
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