2/6
Finally we have an original Zelda game on the Switch with proper dungeons, actual overworld music, and a story that isn’t mostly made up of optional flashbacks. Furthermore, you don’t get all of your core moveset handed out to you in the tutorial area (greatly crippling the sense of progression), but gradually useful abilities as you progress through the story. Playing Skyward Sword HD back in 2021 already reminded me of just how much I missed the traditional Zelda formula and made SS feel surprisingly fresh in a post-BotW world, so you can imagine just how much I welcome a brand new (mostly) traditional Zelda adventure in 2024, after TotK doubled down on open world extremism.
I personally consider the core Zelda formula, with its finely-tuned balance between exploration, NPC interactions, sidequests, mini-games, puzzles, dungeons/temples, combat and boss fights, to be the best in all of gaming, especially when further bolstered by great soundtracks, fun stories and compelling characters. Many of these elements are of course still present in BotW and TotK, and often the best they’ve ever been (hence why I still consider BotW 1 & 2 amazing games overall), but their HORRIBLE handling of music and storytelling, as well as their massively nerfed dungeons, mean that they can never be truly elite Zelda games in my eyes.
EoW meanwhile, while not reaching the stratospheric highs of its 3D Switch counterparts, does an infinitely better job of making its world open, and giving the player more of a choice of how to tackle the adventure, WITHOUT in the process sacrificing much of what made Zelda games great ever since A Link to the Past. So in many ways this game really is the best of both worlds, especially since it’s a real step up from most past 2D Zelda games in terms of size, ambition, storytelling and the like.
Like the open world Zelda games, EoW emphasizes exploration and experimentation, while boasting a huge world filled with tons of collectables and secrets – but even so, while the game is absolutely massive and packed with content compared to past 2D Zelda games, it’s remarkably compact when placed next to the 3D Switch games. Basically, EoW’s overworld feels like a shrunk down version of the BotW Hyrule, not a padded out version of, say, ALttP’s overworld. Its map is apparently 8 times the size of Koholint Island from Link’s Awakening, and yet wherever I turned, I kept uncovering treasure chests, hidden goodies and even new caves, making exploration constantly rewarding.
Hell, in some ways EoW is straight up superior to its 3D counterparts as an open world game; one thing I always felt that BotW needed to fully justify its open world approach was Optional Temples, full-blown Zelda dungeons that you can just stumble upon in the overworld. Just imagine the sense of discovery and excitement, what an amazing surprise something like that would be! TotK *almost* did this, as at one point I really did think I’d come across just such a secret temple while exploring The Depths, but no, turns out it was a story-relevant dungeon that I could only unlock after fulfilling various story quest requirements.
However, in EoW I really did at one point unexpectedly come across something that turned out to be a mini-dungeon, with a wholly original Boss battle! Sure, it still wasn’t a full dungeon, but it was closer to what I’d been wanting than anything in BotW or its sequel. Moreover, the game actually features multiple such optional mini-dungeons capped off by full-blown boss fights, even if the bosses tend to be recycled reskins from story dungeons.
Another thing EoW does better than TotK and ESPECIALLY BotW is enemy variety. While the monster selection in BotW was infamously bad, princess Zelda’s big adventure boasts a wonderful selection of baddies taken from all sorts of past Zelda games, tickling your nostalgia bone in addition to providing each major region with plenty of unique monsters. The game will even sometimes hide away rare, powerful monsters in out-of-the-way areas, similar to what Pokemon Legends: Arceus sometimes does with rare Pokemon, and since defeating a monster means you from now on become able to summon Echoes of it at will, this ends up being a brilliant way to reward exploration.