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Placeholder assets have been replaced and the game's looking a lot better already! Now to actually make it fun.

I need this in my life. I NEED TO FEEL THE WEEBSHIT IN MY BONES!

User interface & camera movement has been implemented. I've reached the lofty heights of bare minimum!

I finally got my rectangle collider implementation working! Now we can start shooting stuff!

Map imports took longer than expected. I can already tell that collision detection is going to take even longer. There goes the rest of my week...

I guess the Thor wasn't too happy about Natalie Portman's casting either...

This game has an in-universe dialogue for the options menu. What the fuck?

I CAN FINALLY DELETE ENTITIES! And it only took me three days! Now I can focus on the actual game part of my game instead of engine-related shit.

Got my player shooting stuff! Now I need to figure out how to remove game objects without my engine imploding and I'll be ready to start making some serious progress!

Finally got something resembling a game! You can only move the player right now, but I guess it's proof my engine works at least. Now I need to make him kill stuff!

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