5mb rar 500mb game

:blobcatez: that was some good compression

@alyx my most impressive instance was when the download for virtuaverse was like <100mb but unpacked to a gigabyte or two. i dunno how they made a pixel art adventure game that big but they did.

@icedquinn
A long time ago, I came across a "completely legal" Microsoft Office installer, that was compressed to 100-200mb, but uncompressed to somewhere around 1200mb I think.

I only downloaded it cause I thought it was odd for it to be that small, and when I saw the compression ratio, I immediately doubted this was a proper working installer and promptly deleted it.

>i dunno how they made a pixel art adventure game that big
I imagine that when dealing to pixel art, the last thing you'll want to do is compress your images with anything that is lossy. So maybe they used a very poor lossless compression, or didn't use compression at all for the assets, so whatever compression was used for the download was massively more efficient.

@icedquinn @alyx 8bit art upscaled to 4k (nearest neighbor) for maximum art quality

@Alex @icedquinn
I HATE modern pixel art games. Take early Final Fantasy games I-VI. Those would clearly fall under pixel art. They are by no means simple games, but they fit on a 8mb rom cartridge and can flawlessly be emulated on a 10 year old smartphone and decades old computers.

Where's that level of efficiency in modern pixel art games?

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