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What if instead of fall damage, a game had jumping damage?

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@alyx That's called not implementing jump in the first place. The damage from then on is psychological, as you watch your character fail to walk up stairs and 3cm inclines

@Corfiot
The psychological damage is too strong. I want jumping damage, but not that much.

@alyx what if games had sitting-in-a-chair-for-8hrs-eating-garbage damage
@alyx

What if instead of fall damage, a game had autumn damage?
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