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@Kaitsusen @Suiseiseki
I know GOG has Dragonfall Unity, which is a FOSS project. Although it comes included with the original Dragonfall art assets, that while Bethesda distributed for free, I don't believe are licensed as FOSS.

Other than that, I'm not aware of FOSS games on GOG/Steam, though both platforms are large enough that a few might exist.

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@alyx@gameliberty.club @Suiseiseki@freesoftwareextremist.com Interesting, I wasn't aware of that
Also, what are the implications of distributing FOSS software on platform that are not FOSS by nature?

@Kaitsusen @Suiseiseki
I honestly don't know really. There is plenty of precedent, with FOSS Android apps being available on Google Play Store. I guess you could look at apps that got distributed on F-droid and the Play Store, and see what if any differences exist for the same app on the two platforms, or even try to find answers from the devs.

@Kaitsusen @alyx @Kaitsusen @alyx @Suiseiseki there aren't any. you can literally sell FOSS software but depending on the license you might also have to provide the source which raises some questions about what would motivate someone to pay you

for static linking proprietary code against LGPL libraries you can provide your object files so that the end user can relink against a modified version of the library if desired
@Kaitsusen First of all, Jihad against "FOSS"!!!


Pretty much, a bunch of proprietary "platforms" have terms of use that require the software to be proprietary.

For example, apple requires the developer uses a proprietary license on their cr...app store if such cr...app is to be published, so every program from that "store" is proprietary.

If the developer holds all of the copyright they could release and proprietary and a free software version side by side, with either version corresponding, but even then, you can't even use the source on iOS without Apple's proprietary signing mechanism.

Pretty much, you can't put GPLv3'd software on the apple cr...app store, as apple won't let the users have freedom.



Other proprietary 'stores" don't have that level of tyranny, so you can distribute free software on such "stores", but in that case you usually can't use "achievements" binding etc, as usually there's proprietary mechanisms for handling such.

It's really best to just place your free software games into the repos of GNU/Linux distros, so people can play such games without proprietary machinery.
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