Somewhere out there is a skyrim fan who can't read roman numerals and thought they just shadow dropped ES6 out of nowhere.

@VD15
Honestly... considering how gaming studios are today, considering last Bethesda game was... maybe not quite a failure, but not great either... I think those people are better off thinking Oblivion Remaster is ES6. They may be happier this way. Because I don't see ES6 being a better game than even Skyrim, let alone Oblivion.

@alyx @VD15 starfield was so bad people reported they were no longer hype for tes 6.

then todd goes and tries to re-release shit yet again. done with this ass clown of a company :blobcatlaugh:
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@icedquinn @VD15
I stopped looking into things around when it was reported that modders gave up trying to fix Starfield. But I assumed that the game manage to sell well enough anyway, and that it was profitable for them. I had no clue of people saying they lost their hype for Elder Scrolls because of it.

(btw, I honestly forgot what the name of the game even was, and I didn't even care enough to google it for my post. Thanks for reminding me.)

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@alyx @VD15 starfield was very odd.

its a game that people bought because todd make new gaem, sandwich pirate ship go brr, people played it for like a hundred hours, and then after processing the experience woke up and said actually i hate this.

like its very bizzare that people have 100+ hours in the game and then walk away saying it was crap. (i never even finished the story. i think i read a spoiler, and the endings not really worth it, even the NG+ gimmick is stupid because there's like 3 alternate timelines in total and they change barely anything.)

like the entirety of starfield is just too afraid to make any kind of statement.

as for oblivion i already played it i ain't payin 70$ for "body type 2" bullshit.
@alyx @VD15 apparently its a shit port on to god's most trash fire engine because people have been telling me that it runs like absolute ass and still even has the bugs from the original game.

like you took a half decent game and just slapped the DLSS crutch on it and tried to sell it again. i've been finger wagging at people for supporting this behavior (it turns out its gamepass slop, people are just playing it on 1$ gamepass tokens)

@icedquinn @VD15
Haven't played it. Heard the gist of the main story plot, and it sounds utterly stupid and nonsensical. As for the rest of the game... I wonder if people kept on playing it on autopilot, hoping that sooner or later the "good part" will start and the game will magically lock in.
And until they finished it, they were unable to process that the game wasn't improving.

Almost any game is gonna have that slow start, when you're still in the tutorial section, being handhold, still learning all the tools the game gives you, etc. So you're not gonna be overly critical of the game during that time. You're gonna keep grinding, pushing through that bad part, until the game opens up.
Because something like Starfield is so large (or maybe some other factors), I wonder if people got tricked into staying in that mindset for the entire game. And then only when witnessing that the game ended, were they able to dispel that mental fog, and finally realize they weren't in the tutorial. That WAS the game. And it was bad.

Again, I haven't played it. That's just my speculation.

As for Oblivion Remaster, to my understanding from what I hear, it is still kinda using the Creation Engine (or potentially its predecessor, Gamebryo) for the gameplay itself, animations, interactions, probably the physics, but then it sends the 3D rendering part to an Unreal Engine wrapper.

So you get the worst of both worlds. You get the buggy nature of the original Creation Engine, and you also get the high system requirements of the modern, badly optimized Unreal Engine. Quite an achievement.

Though, truth be told, I don't know if I'd want an Oblivion Remaster without the classic Oblivion quirks. A part of the charm of the old TES games (which now Skyrim qualifies as if you ask me) was the bugs.

Maybe an Oblivion remake would be a better place to resolve the bugs, improve quests, fix game mechanics, etc. Or a project like Skyblivion, which is more of an engine port (and I hear Bethesda isn't planning on shutting them down, which is good). But it looks like the Remaster really tried to keep as much as possible intact, for better or worse, to keep the spirit of the game as it is... even if it is deeply flawed.

@alyx @VD15 the story is stupid its basically just "oh you're a star baby, step in the ball and restart the game" with like a paper about as thin as an average japanese household wall thin excuse for how this is lore (and then they even make the curious decision to portray the other star babies, who are proxies for the game's players, are BORED)

@icedquinn @VD15
"Though, truth be told, I don't know if I'd want an Oblivion Remaster without the classic Oblivion quirks"
To add a bit more on this. I've played Black Mesa, the fan remake for the original Half-Life. Great game. It even fixes some of the faults the original game had. But... no matter how I look at it, it doesn't feel like it can replace the original game. It is its own game.

Similarly, an Oblivion Remaster without the bugs and flaws, I'm sure it could be a good game. But it wouldn't be Oblivion anymore. It'd be its own thing, that will be fun to play separately. And when I'd feel like playing Oblivion again, I'd fire up the original, and not the Remaster. Just like I regularly reinstall Half-Life 1 to play it, and not Black Mesa.

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