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@mushroom_soup
I only quickly skimmed through this, but I'm still amazed by the work this woman is doing. The patience itself that is needed... wow. I have to deal with some tangling up every once in a while too, and not to this extent, but I still struggle with it, and just want to get the scissors in there.

@dave
It's funny how wrong she is. It seems that the further we investigate, the clearer it becomes we were definitely a lot more carnivorous that your average ape. It's only when we started doing agriculture (which is a lot more recent in our history) that we became more plant based. I mean, we helped bring mammoths to extinction for crying out loud, what do you think those are made of?

@djsumdog @mushroom_soup
As it should be. Green is the color of gaming. Nothing in nature ever existed as green before gaming was invented. /s

As a side note, I'm starting to wonder why Razor picked green for their gaming brand. I think one of the reasons might be that red and blue are often associated with opposing teams, so they had to go for something that didn't pick a side from that perspective.

🕹️ ➡️ Jeu gratuit.

Et ben... ça en fait des cadeaux !

Le légendaire "Flashback" est gratuit en ce moment sur GOG:
gog.com/fr/game/flashback

Pour Win, Mac, mais fonctionne sous Linux dans Wine.

(Même si le site de Gog dit "anglais" seulement, ne vous inquiétez pas: l'installeur est bien mutlilangues et supporte le français)

Thought: why did Blizzard choose the play to win tactic with Diablo Immortal, when they could much easier have went with a different, potentially less controversial, tactic.

Instead of locking up certain items to paying customers, unlock everything, but let people be able to pay for a temporary increase in their magic find stat.

Haven't played past Diablo 2, but even back then magic find was a critical stat players were trying to optimize with their gear. I'm sure those players would have been more than willing to shill a few $ for even a modest 25% increase (compared to the usual 300-400% people usually managed to get from their top tier gear).

So have players pay for different tiers of increase in magic find: 25%, 50%, 100%, etc., and let players do the usual normal grind for items. No loot boxes or things like that. Just the normal, D2 drop rate, items. (and trust me, Diablo 2 DID NOT have easy to get drop rates for a lot of top tier items, so you don't even have to nerf things, cause people were already more than willing to pay their way into best items).

Honestly, it's almost like Blizzard completely lost contact with their audience.

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.