just an example to kind of help back up the whole first person thing is P.T., but even there the hallway is so insanely narrow and stuff like the crack in the door was so small. it really has to narrow down your avenues for experiencing the horror, and it has to do it in a different way. that's why a remake of a game with a free camera when it used to have a static one is a recipe for just a LOT of changes.