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i'm gonna try fuckin around with the tileset graphics in my game to make them more... two dimensional. more flat. they have a lot of texture right now and it does contrast a little bit with the character artwork, which if it were 3D i'd say would probably be cel shaded.

any tips for how to do that? photoshop-wise? i'm thinking of just trying to lower the amount of available colors or something to see if that strips away the little details, but i also don't want to completely decimate the image.

well, i found out how to reduce colors, and it looks decent, but unfortunately i also lose all semi-transparency which isn't good.

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