@icedquinn i think a reason why my friends didn't want to learn a new system is because they weren't familiar with how to make a good build and stuff. i'm like dude, just make a character and roll with it.
@icedquinn i wasn't even trying to get them to play something that crazy, it was just shadow of the demon lord which is as close to d&d as you can get without being d&d :L
@MusicVideoGuy @icedquinn the way classes work is fucking awesome. it is meant for darker campaigns, but the people behind it have been working on "shadow of the weird wizard" for a while as well that will be more light hearted. insanity plays a large part in SotDL.
the creator i believe worked on d&d 5e but left because of creative differences, and just made his own thing instead.
one of their main problems was that there was that you don't roll for initiative, it's just the players that go and then the enemies, and they can even change what order they go in each round. i think they were worried i would exploit it in favor of the enemies, but nothing is stopping them from exploiting it in their favor either. i was going to try warming them up to the concept in our 5e campaign by giving one of the guys a magic item that would let him do that once per long rest, just rearrange the combat order as they saw fit, but the campaign/group fell apart right before that happened unfortunately.
@icedquinn @MusicVideoGuy classless is good too, but SotDL is a damn good compromise.
i actually made my zombie survival ttrpg system classless. you build up your own class. you start with all your skills being 0 and can increase/decrease any of them by 3, but you have to have a total sum of 0 with all your skills. then you can add positive traits and negative traits, but have to have an equal amount of both. each day you survive, you gain another skill point to assign. if your character dies, you lose 1d3 skill points for your next one.
thought that was a pretty good system, i actually really enjoyed making it and running it. only did it once though unfortunately :P