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i wouldn't say that my game has been hard to make. at least, for the most part. the enemy balance stuff was hard because i had to use calculus or something. the pixel art i make is a little hard because i'm not particularly skilled in that. otherwise, most of what might be considered "hard" is mainly tedious. it's that tedium that burned me out in the past, so the hard part became actually working on the game at all.

things are all on the up-and-up now, though. i'll be finished cleaning up the voice acting audio files in a week or two. i've got 3 more characters left to do but they're all the main characters, so they've got a huge amount of lines to go through.

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