i think if i made a yt channel or did a gdc talk, my Entire Thing would be drilling into gamedevs heads that the tech has never been the hard part
@toffy the hardest part is keeping the budget low and not becoming too bloated these days. Not in the game itself, but the management and dev team. There is way too much bloat compared to the days of like 8 dudes on a farm in the 90s.
Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.