Gamedev
Almost done with my first complete playthrough of my game. I've put hundreds of hours into this part of development alone. The balance still feels a little bit wonky, but it leans on the easier side which is what I intended. I did just make a nerf to status conditions and adjusted the mage class' leveling to be slower so that will likely make things a little bit harder than what they have been so far. If a player wants a bit more of a hardcore RPG experience they can always turn up the enemy scaling. I have two easier modes right now but I'm considering getting rid of them, or one of them, since the normal mode already is a little easy.
Anyway, I'm going to go through 3-4 more dungeons and then call it good for this playthrough. At that point, I'll be getting a trailer ready and figuring out how to put it up on Steam so that my contributors can check it out and receive easy updates. Once I'm done with the second playthrough and I've got some good feedback from the rest of the team, that's when l will open up applications for the last round of beta testing. Not sure how many people I'll accept yet.. I think it's better to go for diversity in play style and experience than sheer numbers.
I'm getting real close. Every time I open up the game to test it I'm reminded of that. It'll soon be the end of an era.
Gamedev
@icedquinn there's a plug-in for rpg maker to update it with your own server, but it seems redundant to me when I'm already going to be using steam and itch. For the beta I'm only using steam because everyone has it and won't have to install the itch launcher, and I only have to look out for one copy of the game while fixing it.